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StarFox fan suggestions and ideas

DaBrain

Dude with micro shadows
If you have a good idea, or want to see a special ship, weapon, or level (location-wise) in the mod, just write it down here.

We are always open for your wishes.
 
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Well, we're not planning to make a remake.
But we probably could add something like that in the second mission. ;)
 
Suggestion from The Flying Fox on Arwing Landing:

"What you could do, is incorporate a few battles that would chronologically take place before the SF games and after them. Kind of like, help Corneria conquer Titania (perhaps it was under wolven/venomian rule before? :3) and if ya win, you play on Titania later on as a defence mission, if you lose, you need to conquer it later on or something. Winning in the pre-campaigns give you bonuses like better armor and weapons or something, and winning on the same level in the later campaign earns you a medal which will give you bonuses."

Some interesting ideas, but the whole pre-campaign thing might not fit with our current story.
 
I'm really unfamiliar with the engine you guys are building this on. So I'd like to ask a question before I make suggestions.

What types of vehicles will be in it? Spacecraft? Wheeled and/or tracked vehicles?
 
FS2 at the heart is a space sim, so mostly spacecraft. Ground based vehicles are quite fustrating to get working correctly. However as the FS2 Source Code Project progresses, we might be able to add in stuff like tanks and that.
 
Sweet.

Sweet. So I assume you guys are going to (of course) use the Arwing, but...

you're going to use original ships too? Because that'd be pretty sweet.
 
What do you mean by original ships? The ones from the SNES version? There may be a few SNES related ships, like the SNES Arwing, but we're primarily basing everything off of Star Fox 64.
 
I should have specified, I suppose. I meant ships that have appeared in any of the games. You know how some people just make their own ships.
 
There are no plans for a completely new craft for the player.

But you might fly something else apart from the Arwing. ;)
 
Sweet.

Any really huge battles? Can't have a game without those. With frantic radio chatter? Does the game have radio chatter? With audio or with just text?

I'm curious. Sorry. I've got more questions than suggestions, it seems.
 
Suggestion from Todd McCloud from the OTG Star Fox board:

"We've seen stars, hollowed-out planets, space sectors, and the like. We need to brainstorm new ideas.

how's about a forested level?
A level with a combination of space / planet?
a very, very mountainous planet, the kind you see in new flight simulators?
"
 
A combination of space and planet?

We're not really able to do this. Though the first mission will consist of two parts (planet/space). But the 2 second part has to be loaded after the player completed the first part.

A forested level is more or less possible, but not planned ATM. We might add this to one of the upcomming levels.

A very, very mountainous planet is probably not possible. Some mountains are no problem, but as FS2 was not designed to support planetary levels, they need many polygons to look good. Placing to many of them will make the game impossible to be played on non-High-End systems.

If we were to use many of them, the only way to make it playable is to reduce the polycount, and the game will look worse than MS Flightsim 98. ;)

Most missions will be in space anyway.
 
In Star Fox for the snes and Star Fox 64 pulse weapons were used mostly.
In the new Star Fox we have both sides using beams.
So will beam weapons be used by capships and others in this game?
 
There is one very important thing. (I'm a new member, but I've been to this site before) You need to make the full HUD available in 3rd person camera mode. At least the crosshairs and sheild stuff. It wouldn't be starfox if you can't play in 3rd person the whole time!!
I love this smiley: :hoppingma
 
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