DaBrain
Dude with micro shadows
If you want to join the team please PM me.
Right now we're looking mainly for the following people:
Coder
Coder (OpenGL)
Sound engineer.
If you want to apply to work on something else, PM me anyway.
We'll probably want to see a preview of your work.
Coder
The SCP coders took care of a lot many feature requests. Hoever, more dedicated coders for SoL would help us to get some things done right when we need them, as well as getting some really special features done, which might only be interesting for SoL at the moment.
Mostly minor features are needed, as well as some features for the LUA scripting.
OpenGL coder
You may have heared about the comming features of the engine already. They include normal mapping and pixel shader.
We'd like to make use of these new techniques asap. So we're looking for GLSL shader coder, writing shaders for effects and materials and maybe providing some infos for the artists, so they can write at least simple stuff on their own.
Joing the FS2 SCP team is not needed, neither is working on the engine itself, but it would be a plus.
Sound engineer
We're looking for a good audio engineer to rework some of our sound effects for our first release.
This doesn't involve music, but all kinds of sound effects, like lasers, hit sounds, but also some environment sounds.
Right now we're looking mainly for the following people:
Coder
Coder (OpenGL)
Sound engineer.
If you want to apply to work on something else, PM me anyway.
We'll probably want to see a preview of your work.
Coder
The SCP coders took care of a lot many feature requests. Hoever, more dedicated coders for SoL would help us to get some things done right when we need them, as well as getting some really special features done, which might only be interesting for SoL at the moment.
Mostly minor features are needed, as well as some features for the LUA scripting.
OpenGL coder
You may have heared about the comming features of the engine already. They include normal mapping and pixel shader.
We'd like to make use of these new techniques asap. So we're looking for GLSL shader coder, writing shaders for effects and materials and maybe providing some infos for the artists, so they can write at least simple stuff on their own.
Joing the FS2 SCP team is not needed, neither is working on the engine itself, but it would be a plus.
Sound engineer
We're looking for a good audio engineer to rework some of our sound effects for our first release.
This doesn't involve music, but all kinds of sound effects, like lasers, hit sounds, but also some environment sounds.
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