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3d art!

Harlequin

Chupacabra
Anybody else do 3d art for fun? Game related or non, post it here. I thought we needed a thread for just the 3d stuff, so here it is. Here is one of my current projects. I made this ship in bryce. Tell me what you think, and show your own projects.
 
I make mine with DOGACGA, a lazy man's 3d modeller. ;) Basically you have lots of preset parts then put them together sorta like lego bricks.

The models are only good for renders, they would have to be really cleaned up for use in games.

Anyhow, these are for my own little sci-fi universe. These ships are early FTL era ships.

Terran Cruiser
terranconcept1.jpg


Terran Carrier (This actually has some crappy texture on it!)
carrier1.jpg
 
I like the ships. How much is premade and how much did you design? I might have to have a look at that modeler.
 
Here's a screen from the Insert Parts Window. It gives you an idea how much is prefabed. Basically all you can do is place the parts, move them, scale them, and rotate them. So its good for simple models, nice for concept art too.
 
OMFG!!!

I was begging for something like this over a year ago. For modlers to band together and make some sort of parts library for us noobs or non-modlers and to have hundreds (if not thousands) of permutations on themes or maybe one part that catches our eye... I figgen LOVE THIS!

I spent about 2-3 hours tracking this program down (from your post) and learning how to work it and then more importantly how to EXPORT to a format I can convert to pof!

Guess what it converted! Now to test it in game... I give you the Drake Class medium fighter (for a ,as of yet, unnamed race...). The wyvern (light scout), and Heavy fighter (no naem yet) varients to come soon! He he..

drake0yy.jpg


Yes I have that question also, can we make Custom parts and get them into DOGCA? That would mean we need to make them oriented a certain way and them sized and also converted to .sur format somehow...

My god... If we can start securing permissions from some of our modlers in the HLP community think of the combinations? Noobs and elites alike could start making campaigns a little faster as well as try designs never seen before (even though ceratin parts may have been used before for different purposes. The way it is used and textures on it will make all the difference! Like a bridge here is a cockpit there, a wing a main body , or vice versa...) I used a ship body as the two missile launchers near the head for example and then mirrored it. I am NOT a modler at all and get totally lost and frustrated with 3d programs but this is like the ultimate 3d Christmas present I could ever hope for!

If I am getting too excited over nothing let me know... :D

[NOTE} Those textures are temp place holders, if it works in game I will go back and make it look alive... Pheer the Draconian Empire lol!
 
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Man, that program would be nice. It takes me hours to make a single turret in TS and even longer to skin it. That program, if it works right is a HUGE BOMBSHELL, totally changes the way us Modders mod.
 
update

I got the drake in game (looks fine but defiantely needs to have a texture scheme planned out) , However blowing one up causes crash.

Model needs to have all those intercecting poly's removed I bet as well as other stuff I don't know about probably... So in the end a "real modler" has to look at it and "clean the mesh up" but hey it still would be a huge helper to the unskilled folks!

Maybe later on as people start making alternate designs out of parts some of the skilled people might like them enough to make them game compatible?

At least now I can make close approimations to what I think a model should look like along certain themes (I noticed they had a small Trek assortment in there not readily noticeable to teh uninitiated , like that Miranda roll bar...)
 
I'm not exactly sure what it will import, I think its dxf files. There's also some converter that will convert from dxf to whatever it uses as parts files. To use it within the program you'll need to make a bmp of it and add it to some ini. I'm just taking wild guesses at some of this right now so don't hold me on it. :p
 
Yeah, I use L3. It just doesn't come with a special renderer, but you can still render from within the program. But that's fine by me. :biggrin1: I just like playing around with everything.
 
ty!!!

now I can experiment and make renders of fleet/race concepts!

Oh an BTW I always wanted to make a ship very much like ths but aside from hand drawing I never dreamed I could get it to PC myself... Behold, the EDF Avenger! (A WIP) now to figure out how to change the scale to fine grid and use it correctly so the parts line up right and don't get sunk into each other too far (like what happened with the turrets!) he he.

Man this was fun to build, now I just need to add engines, secondary guns, torpedo tubes, and point defense ports. those parts weren't pre-mapped so it's blank but oh well better than not having anything at all! :)
captest1rl.jpg


This PROGRAM is like the ultimate spacecraft MR Potato Head!!! :yes:
[Note] The Drake fighter shown next to one peofile to show intended scale. I re-edited the comment in case people thought I was boasting about the model, I wasn't...
 
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Not the ultra space craft, just a modified Super Star destroyer. Still looks cool tho. And whitch modeling program did you use?
 
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Good God, I've created a monster. ;)

Anyhow, here's two more I made. They're older and were lost when my hard drive died. Luckily I had some of them pics on my old site. Top one is an enemy race bent on killing the Terrans, the bottom one is a race who like to stay secluded until the end of time.
 
whoa...now that is one mean, kick-ass mech.

Gotta try the other program tho...got some concept ideas a-kickin! :D
 
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