Mobius
The Southern Cross
I was tempted to turn this into a poll, but since it's mainly supposed to work as a pure discussion I decided to post it here. Additionally, it's not my intention to divert attention from the successful poll regarding SoL's multiplayer.
I'm currently doing... something, and started thinking about an important aspect of project development. After reading Ransom Arceihn's replies on the Project 03 thread, I kind of understand what Ransom is currently up to.
A while ago, on another community, I noticed a discussion about criticized games. It was proved how long awaited games tend to get strong criticism when they delude the fan's expectations, even if the games themselves are pretty good and superior to most games in circulations. The very same principle is applied to the successors of well praised games which exploit the "trail" of their predecessors to the limit in the effort of attracting as much attention as possible. The point is that a fan who looks forward to a game and somehow finds out that the game is not as good as expected... well, is very likely to write detaiiled and harsh critiques.
I think there could be a parallelism with commercial games and mods, such as the ones developed by the FreeSpace community.
My questions are: is raising the expectations of the community favorable? The risk of deluding someone and read demotivating critiques is concrete. On the other hand, a nearly-unknown mod may emerge quickly upon release if it's very well done. When games don't have great expectations, their opinion on "unknown" projects can only improve. I know publicity and positive feedback keep a team motivated, but I'm also realizing how too much expectation may turn into delusion.
This is a generalized thought, and it's not intended to be a reference to projects X and/or Y.
Discuss.
I'm currently doing... something, and started thinking about an important aspect of project development. After reading Ransom Arceihn's replies on the Project 03 thread, I kind of understand what Ransom is currently up to.
A while ago, on another community, I noticed a discussion about criticized games. It was proved how long awaited games tend to get strong criticism when they delude the fan's expectations, even if the games themselves are pretty good and superior to most games in circulations. The very same principle is applied to the successors of well praised games which exploit the "trail" of their predecessors to the limit in the effort of attracting as much attention as possible. The point is that a fan who looks forward to a game and somehow finds out that the game is not as good as expected... well, is very likely to write detaiiled and harsh critiques.
I think there could be a parallelism with commercial games and mods, such as the ones developed by the FreeSpace community.
My questions are: is raising the expectations of the community favorable? The risk of deluding someone and read demotivating critiques is concrete. On the other hand, a nearly-unknown mod may emerge quickly upon release if it's very well done. When games don't have great expectations, their opinion on "unknown" projects can only improve. I know publicity and positive feedback keep a team motivated, but I'm also realizing how too much expectation may turn into delusion.
This is a generalized thought, and it's not intended to be a reference to projects X and/or Y.
Discuss.