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Ransom Arceihn

Syrophoenician
Update: Having just finished FREDing the second episode, Transcend's missions are now half complete.

So uh, screenshots:

screen50hr.jpg


screen67aw.jpg


screen45yz.jpg
 
Aand that's it. All 41 missions are done. Now I need to do some heavy testing and add the final touches. Release is imminent.

But you'll get no screenshots of the last episode :p
 
Wow.....
41 missions in only like 2 months right? Thats pretty damn good.

I look forward to playing this campaign.
 
well then. i think its time to get some homework done so i can blow off a weekend playing this.
 
Is it ready yet? It sure would be nice if it was......Its spring break here....there is nothing better than a good FS2 campaign to play on spring break.
 
Sorry about the delay, some of the last missions are giving me trouble with testing. I'm also trying to get the Kelpie working correctly, if it doesn't start behaving soon I'll have to ditch it.
 
What kind of trouble are you having with the Kelpie? Everything seemed to work fime for me with the minimal testing I did...

Is it a collision bug? I've been hearing the max plugin seems to have issues with that, but I've not noticed any directly.
 
I can collide with it without FS crashing, though if I come at it from below I seem to be able to fly straight through it... and when I shoot it once or twice (varies) FS CTDs.
 
...very strange...

There's no geometry errors, I know that much, since it was all made from a cube... so..... must be styxx's pof converter. :(

It's not fair, though. I can't use TS, it destroys smoothing data...
 
Maybe it has something to do with shields? Cause your capship models work fine... assuming you used the same method thingy.

Edit: ...yeah that appears to have something to do with it. I took away its shield system and now there is no problem.
 
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What capships did I make? I don't remember....

Shields... That narrows it down a bit. I'll get styxx on it. Although I doubt he wants to hear me.,
 
Specifically, the HTL Sobek. Any idea how long it's going to take for the Kelpie to be fixed? If it's going to take much longer than another week I think I'll just release it with a different ship and replace it with the Kelpie once it's ready.
 
*forgot about the Sobek, oddly)

I really don't know how to fix the Kelpie, though. If it's a conversion error, I suppose I can try to reconvert it, again.
In fact, I'll try now, and I'll attach it here for you to try, since my copy of FS_O is acting up recently.
 
Why haven't I been here yet?

And, BTW, the camp looks awesome so far. If my comp could handle SCP, I'd get it when it was released.
 
Tell me if this is any better, will you? :)
I'd really like to see something I've made featured in a campaign that's actually released. :)
 
Seems to be much better. But it still CTDs when I hit it from a certain angles, especially on the engines. :(

I may be imagining things but, in places it looks like the shield hit effect is intersecting with the hull...
 
The shields don't though. Perhaps it's an SCP error. Try the model in Vanilla? (It's not too big for that, is it?)
 
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