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Mod comments and suggestions

Star Dragon

EDF Brigadier General
If you think we suck, then tell us why so we can try to address the issue.

Got a cool idea you'd like to see implimented or a ship we have not listed then post them here!
 
OK some bad news from me.

I am stucked with that Ikazuchi guns.
I managed to build one in and that was it.
I will try again if i get the time but it looks like the Ikas had it.

Any ideas?
 
IKA

Do whatever needs to be done still with it Mesh-wise except for guns... When ready send it to me. I will see if Trashman can finish it off (being that turrets are the only thing needed to fix.).

I want o tst it to make sure it looks good in game (aside from armaments), blows up with no crashes, acts normal in situations ect... Better to have a workig but not finished model than no model at all!

If he doesn't have time I will sotre it or may China would take a look at it? (then again I don't know if either of you two have sucesfully made single or multi part turrets before? ) I haven't only a few single parts but then I screw up.. Teaches me to stay away from modler's domain...

l8tr!
 
Internal Forum?

. I really don't think we need one. After all the ship lists ARE posted already on HLP and here so it's not like they are any real surprises to keep secret. (plus I'd rather jsut have the ability to click on the main forum thread and see the sub-threads at once than mess with an extra seperate link and a password ect... I'd rather let everyone see us progress step by step and show how active we are.

But that's just my opinion.. (if you guys want one Matt made one already)
But you have to use a seperate link and have a password, I think that's more of a hassle then having it auto show up above the normal forum threads like on HLP. (no offense intended)...
 
Matt, VT's

I resent the vt's and initial skins to your hotmail... If there is a problem let me know. I hopw I got my idea across clearly enough (at least in my own head I know what I was trying to say)...

Get those ones skinned first, then worry about fast packs, once that is done the HERO units will be last (with and without fast packs). I'm gonna bug Trashman and see if he can knowck them out for us after Deadelus and Prometheus syand alones are finished off...

L8tr!!!
:D
 
progress report

Been working on improving some cap ship weapons, have an idea for invid "annihilation disks"... that's on my end. Oh BTW Mission one BETA beginning with the SDF-1 beam comming from Earh and zapping the two Zent ships finished! Now I just need to end the mission appropriately then it will be DONE!

Of course Later on will go back for the Macross island stuff and make that But I had an idea. Instead of making SDF-1 appear in orbit (like I figured we'd do now to end the mission) Veritechs CAN re-enter Earth on their own (they just can't get into orbit without a booster pack). Why not have Alpha ordered to get back to Macross? Then you wnd the mission by going to re-entry waypoint and the end-mission sexp comes into effect and that debriefing give you a little snippet of info while you are re-entering the upper atmosphere (a red alert mission)?

thoughts?



Also:
Earthpilot is now working on the IZUMO battlefortress.

Chinaman (To my knowledge) is still working on the Horizonts and varients...

Matt is still mapping the VT's

if any of this is wrong let me know, and please post an update if there is one...


FYI: too early to be confirmed but I got a line on an INVID Hive complex (can be used for space or Ground... Will have tunnels inside, chambers, ect...
 
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Previous mod

That was release 2 for the forst mod. Much like TBP has r3 (meaning realase 3) If they make a new TBP taht would most likely be TBP2 R1 (meaning mod 2 release 1) see?

This will be release 1 of the second robotech mod.

The goal adn scope of the mod justified more than a release number but a whole category change so it is RTII R1 but we are not anywhere's near a relase point yet.


Is that any clearer?
 
yeah... just got confused...

on post 7, that was the reason i gave you the link to the RT1. i just read it too fast.
 
np's...

BTW I think I figured out a cheesy way to make a Deadelus attack work in game (I'll have to talk to trashman though)...
 
I thought I'd just leave a little note.

Due to the fact that someone made a Izumo fortress already (not for this game but conversion should be easy) and after a talk with GRG i hereby skip working on my Izumo fortress.

Instead I will now do the RDF shuttle Star Goose.
 
Actually this mod is all forum based, "we dont need no stinking fancy smanchy webpages" :D. Plus Matt is hosting the project files here as well With all the threads divided into categories you'd find on a seperate webpage anyway I think this is more than adequate for the needs of the RTII Mod.

Enjoy your stay adn look around. I have posted to do lists which show what is still needed to be done Ship wise, Screenshots of finished stuff as well as WIP pics. A thread for discussion of the seires and of course a mod recruitment thread (hint hint) ;) L8tr!

Now I ned to hurry off as I caught up on the last week of email and have got to start my lines for B5's Raider Wars, hopefully I will get them done TODAY! he he...
 
Robotech Mod

I just want some informations on the mod:
-There is a scenario for a missions (where?)?
-What the priority?
-How many ships/cruisers are now available?
-How many peaple is working on?
-All posts on this forum are very old, who is always working on the mod?
-Who is doing what?
 
1.) I have always focused on missions that would be playable episodes. Since we are skipping Southern Cross (Merely for the present time as most of those episdoes are GROUND BASED) that only leaves the 36 episodes of Macross plus the 20ish episodes of Next Generation (Mospedia). Also included will be the 5 sentinels books (extremely broken down).

2.) The priority is MESHES! all missions are heavily dependant on the new content. I dont play the game of fredding a mission with 90% stand in models. I fredded several missions with the original mod that are playable but will need to be converted over eventually to the new SCp engine format (meaning minor changes).

3.) Not may are available because team members keep popping in and out and only I have ALL the files. I prefer to work backwards and only list what NEEDS to be done. This serves two purposes. First to show how progress is being made (and what is holding development up). and two focuses work effort into those areas! I was going to update the current upload but because of a certain individual, many meshes we HAVE but were waiting to get fixed never got done and now it's been a year...

4.) I am continuiously working on this project equally with all my others. Trashman is in the same situation. Matthew is learning textures still and runs this site (and hosts the project files) so that's his contribution, for which we are grateful. Two other modlers head other engine projects (like HW2 and Shatterstar) and assist when they can but since they dont play FS2 they didn't want to officially join (but still receive full credits). So you can see why I keep searching for new members to keep a solid team together and get production where it should be for a mod of this magnitude.

5&6.) yeah all posts are mostly old cause we dont have much to say under development. I already mentione dwho was helping us out above and if you read the "To Do lists" posted in the sticky, you can see the modler's name vext to the meshes still to be done. I left the word DONE! in slots where the proper name used to be for previously listed modles. This was to show a mesh had been completed and taken off the list. There is no reason to list all the work that is already done (and part of teh fun is to see it in game anyway) only people who have followed the "to do list" since the beginning saw all the previous ships, plus I still have kept a few surprises secret (hopefully)...

I try not to get my hopes up too far as you see some people pop in , bother to register and say yo I want in for RTII, then they never come back...

I got nothing against that but it is rather frustrating since I have so little in the way of skills and most of the time I try to build bridges across other communities in regards to anime mods or Trek.

this should get you up to speed if you've read all the previous stickies and posts from the beginning (alter the settings to show "all posts" or "from the beginning")

When I join a new site in my controls/preferances I always do that so I can catch up on threads that catch my interest. Sometimes that is a killer to read through (like on spacebattles.com where you can have thousands of posts in a subject!).
 
Yesterday, i've made a special sound track for the robotech mod based on the original Macross OST.
With all musics files in *.ogg, the result is pretty good. (can't be ugliest than the robotech musics :) ):p
 
LOL,, Yeah I hear you.. Some are quite good though as a fair number of the PURE Macross ones to me are a bit "poppy? Warm and Fuzzy" and not suitable for combat or even in between mission scenes... ;) Just an opinion...
 
I've selected 10 on 43 tracks for my music pack (DYRL OST). These musics are really good for fighting, but I agree with you: all musics can't be used.
 
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