So, twice now (though probably only one time people around here would know about) I tried to get my own game project going. I always set over ambitious goals, and dove right into things, and pretty much always ended up being pretty much the only person doing any work after a while, and so I would give up.
Well... here I am, at it again. I've been sorely missing a sequal-in-spirit for Wing Commander Privateer, which is quite frankly one of the best games ever made. I've been playing it using DosBox, and that's left me thinking. I have ideas for this universe laying around, I have a map, I have two attempts at game engines. I really want to see this come togeather... so.. i'll give it a third attempt.
Therefore I announce the creation of a new game engine/project. I haven't gotten a name yet, but I think i'll keep the name "ferrium" for the engine - and reuse as much code as I can from the first attempt. Instead of being a military-campaign however, this will be a Wing Commander Privateer-styled game with open ended gameplay, random encounters, customizable player ships, a storyline hidden (infact I intend to design it so "storyline packs" can be released which can be independant or interdependant as the storyline designers see fit).
I would greatly appreciate people signing on to help me out, as I have no hope of ever completing such a project alone.
(dev module name is traderoutes, just for a lack of a better idea for a name at the time i created the module)
[edit]
to clear up some conclusion - i'm using Privateer as a baseline to give you an idea what I intend it to be like, I am creating my own universe.. infact I just added the universe map to the CVS repo (salvaged the map i was using for ferrium) - "initial release" will definantly not have the full map included, probably just one of the smaller sectors (mapping out sectors should be relatively easy once things are in place)
Well... here I am, at it again. I've been sorely missing a sequal-in-spirit for Wing Commander Privateer, which is quite frankly one of the best games ever made. I've been playing it using DosBox, and that's left me thinking. I have ideas for this universe laying around, I have a map, I have two attempts at game engines. I really want to see this come togeather... so.. i'll give it a third attempt.
Therefore I announce the creation of a new game engine/project. I haven't gotten a name yet, but I think i'll keep the name "ferrium" for the engine - and reuse as much code as I can from the first attempt. Instead of being a military-campaign however, this will be a Wing Commander Privateer-styled game with open ended gameplay, random encounters, customizable player ships, a storyline hidden (infact I intend to design it so "storyline packs" can be released which can be independant or interdependant as the storyline designers see fit).
I would greatly appreciate people signing on to help me out, as I have no hope of ever completing such a project alone.
(dev module name is traderoutes, just for a lack of a better idea for a name at the time i created the module)
[edit]
to clear up some conclusion - i'm using Privateer as a baseline to give you an idea what I intend it to be like, I am creating my own universe.. infact I just added the universe map to the CVS repo (salvaged the map i was using for ferrium) - "initial release" will definantly not have the full map included, probably just one of the smaller sectors (mapping out sectors should be relatively easy once things are in place)
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