Author Topic: Freespace Modeling Tools, exc.  (Read 22252 times)

FusionStorm

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Freespace Modeling Tools, exc.
« on: December 25, 2004, 02:33:44 AM »
Thought I would make this thread to put the links for FS modeling tools like TS, Blender and for stuff like Modelview. If anyone knows of more post e'm. :biggrin1:


Got these form Karajorma's FAQ. So thank him. :nod:
Truespace 3.2 <----!!DO NOT USE, DEAD END!!!!! USE AXEM'S LINK BELOW

Blender

Gmax

Wings 3D

LithUnwrap

Here is Modelview, a handy program that is kinda hard to get a hold of. Thanks again to Karajorma

Modelview
« Last Edit: December 25, 2004, 10:25:16 PM by FusionStorm »
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Hammer

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Freespace Modeling Tools, exc.
« Reply #1 on: December 25, 2004, 03:59:52 AM »
there is that whole descent network site with the modelview and vpview and all that good stuff, ill post it as soon as i remember where it is
:drevil:

Axem

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Freespace Modeling Tools, exc.
« Reply #2 on: December 25, 2004, 04:12:15 AM »
Use this link for TrueSpace 3.2 instead, that one leads to a dead end.

http://forms.caligari.com/forms/ts3all_free.html

Kazan's POF Constructor Suite

http://sourceforge.net/project/showfiles.php?group_id=26889&package_id=53033&release_id=228607

Hammer

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« Reply #3 on: December 25, 2004, 04:30:09 AM »
http://www.descent-freespace.com/tools/


heres the site with all the tools
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FusionStorm

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Freespace Modeling Tools, exc.
« Reply #4 on: December 25, 2004, 04:38:30 PM »
Thanks for fixing that and puting the right link, that one just worked the last time I used it.


Ok, here is Karajorma's FS FAQ. I still look at it better than the Half-done Wiki.New to modding, this is the place to go. :nod:  :yes:

Karajorma's FS FAQ
« Last Edit: December 25, 2004, 04:52:14 PM by FusionStorm »
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FusionStorm

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Freespace Modeling Tools, exc.
« Reply #5 on: January 01, 2005, 03:43:04 AM »
Ok, here is DOGAGCA, A nice little program that is great for those who have just started modeling and Truespace or 3DS Max is too hard. Thanks to Axem for finding it, and Star Dragon for getting the link.

DOGAGCA
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VA [TI]

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Freespace Modeling Tools, exc.
« Reply #6 on: May 17, 2005, 06:42:20 AM »
Here's a pair. :)

HTL Modview
Download and installation instructions: (handles high poly models and high res textures - but i can't yet add multi texture format support. :( )
http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=ModelView%2032

Blender Tutorial Site
Excellent and very extensive guide on using Blender: http://www.blender.org/modules/documentation/htmlI/c637.html

Incidentally, if someone could upload both modview packages to somewhere slightly more...dependable than my geocities account, i'd be very grateful. :D (If someone does, let me know and i'll update my entry in the Wiki. :) )

TopAce

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Freespace Modeling Tools, exc.
« Reply #7 on: May 18, 2005, 01:36:06 PM »
Your new ModelView can't open any HTL ships for me, VA.
I installed from the 32b5 exe and replaced the exe with the 32.exe as instructed.
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VA [TI]

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« Reply #8 on: May 19, 2005, 06:49:02 AM »
hmm, that's odd indeed. Try installing the beta 5 to a different directory and then replacing the exe to that.
If that doesn't work, is there any more info you can give? Ie, does it load some models but not others, does it crash when trying to load something, did you change where it looks for textures etc?

TopAce

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« Reply #9 on: May 19, 2005, 02:11:31 PM »
I figured out the problem: It doesn't like to render a textured HTL model. Wireframe and Surface modes are working and I can examine the model, but when I switch to textured mode, it crashes with the 'Programme performed illegal operation'-type error and quits.

I suppose the problem is that it panics if it can't find a texture(which is only in a VP).
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VA [TI]

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Freespace Modeling Tools, exc.
« Reply #10 on: May 20, 2005, 09:07:04 AM »
It should be able to read the old 256 colour PCX's tho - but only if it's actually browsing the vp with the model in it.
Assuming they are the correct format, try extracting the model and the textures to some folder and then opening the model there, and also try opening the containing VP via modelview, if that's not what you already did. :)

TopAce

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« Reply #11 on: May 20, 2005, 10:03:54 AM »
Yes, extracting the textures came to mind, but I did not do it, it was not urgent to see the HTL Hercules textured. :)
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Roanoke

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« Reply #12 on: August 22, 2005, 09:48:42 PM »
How did you guys forget ?

http://www.irfanview.com/

Star Dragon

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« Reply #13 on: September 02, 2005, 12:27:14 AM »
Note if some people have files that need to be hosted you can do up to 50mb here, I recommend making project folders to organize the type of files (I use this site for my Voice acting samples now and made folders for models of other projects)..

http://savefile.com/members/index.php

Hope this helps some people...
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bash

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Freespace Modeling Tools, exc.
« Reply #14 on: September 08, 2005, 01:57:14 PM »
Has anyone ever tried Maya? I think its a very powerfull tool and its free for non-commercial use.