Author Topic: New Art Thread  (Read 25159 times)

tooniacot

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New Art Thread
« Reply #60 on: December 12, 2009, 03:15:14 PM »
I feel that already Ive learnt a lot with the exercise, dont get me wrong but when it comes to game art the most important aspect is getting the high poly to a low poly, then textured well. high poly work is very enjoyable, but its always getting the hp to lp that i find hardest.

maxellwill

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« Reply #61 on: September 29, 2010, 09:46:22 AM »
Hi all.. im just a new guy here. trying to post some screens but it's not showing hmmm. tried to send jpg as an attachment but no screens.

maxellwill

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« Reply #62 on: October 01, 2010, 11:05:08 AM »
trying to post some screens but it's not showing hmmm. tried to send jpg as an attachment but no screens. PEACE

duyfwdjfl

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« Reply #63 on: March 26, 2012, 07:49:05 AM »


I've been playing with photo manip/coloring. Mostly vehicles to match TFs, but hey. Still fun. To save sizes and such, I'll just link to two, then show the last.
"I'll lead you through an internal experience to call forth your inner dolphin and then we'll bring our inner dolphin out, so that we're completely immersed in our dolphin aspect...that is us."

aaliyahsharma30

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New Art Thread
« Reply #64 on: February 15, 2013, 01:05:42 PM »
I like this