Author Topic: Star Fox 64 on 3ds  (Read 27844 times)

Flammenwerfer fox

  • Professional scum hunter
  • Hero Member
  • *****
  • Posts: 919
    • View Profile
Star Fox 64 on 3ds
« Reply #60 on: July 26, 2010, 06:32:02 PM »
Quote from: Scourge of Ages;132755
Fine, no Krystal. Maybe they'll give Tricky an Arwing to fly around though.


*sprays you with mustard gas*
Sometimes, knowing that you\'ve hurt someone is worse than punishment.

Flaming Cobra

  • Hasn\'t beat Gradius III
  • Hero Member
  • *****
  • Posts: 536
    • View Profile
    • http://www.facebook.com/home.php#!/profile.php?id=100001049449423
Star Fox 64 on 3ds
« Reply #61 on: July 26, 2010, 06:58:07 PM »
^ I lol'd.
"If I have to write a research paper, do Calculus homework, complete WebAssigns for Chemistry, and read a bunch of chapters in For the Record and How the Other Half Lives, when am I going to find time to study for that exam next Tuesday?"

Anti_Parallel95

  • Newbie
  • *
  • Posts: 43
    • View Profile
Star Fox 64 on 3ds
« Reply #62 on: July 29, 2010, 02:36:47 AM »
I am fucking stoked for this game !! I hope they put both fortuna and fichina in .. I wonder what theyre gonna do bout the voice acting ? :o

Ratge

  • Newbie
  • *
  • Posts: 44
    • View Profile
Star Fox 64 on 3ds
« Reply #63 on: July 29, 2010, 01:01:43 PM »
at the first page i saw someone saying:
Quote
It even has decent bump mapping...

short note:
3DS's GPU isn't as strong as the GPU of NGC or Wii.
so it does NOT support SM / PS 3.0

no SM 3.0 -> No bump mapping ^^

but it still looks nice =)
(00000011) 00000001 00000011 00000011 00000111

^_^

if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }
:confused1
it might me wrong but i like senseless applications ._.

The E

  • His Majesty
  • Full Member
  • ***
  • Posts: 192
    • View Profile
Star Fox 64 on 3ds
« Reply #64 on: July 29, 2010, 01:02:32 PM »
That would be wrong.

Bump mapping/Normal mapping can be done in SM2.
Proud member of the Blue Planet, Project MULTI and FreeSpace Upgrade teams
Second-in-command of the HLP support ninjas.

The E

  • His Majesty
  • Full Member
  • ***
  • Posts: 192
    • View Profile
Star Fox 64 on 3ds
« Reply #65 on: July 29, 2010, 01:02:47 PM »
That would be wrong.

Bump mapping/Normal mapping can be done in SM2.
Proud member of the Blue Planet, Project MULTI and FreeSpace Upgrade teams
Second-in-command of the HLP support ninjas.

Ratge

  • Newbie
  • *
  • Posts: 44
    • View Profile
Star Fox 64 on 3ds
« Reply #66 on: July 29, 2010, 01:04:29 PM »
i never heard, that regular bump mapping could be shown in SM 2.0
as far as i know, SM2.0 supported advanced lighting.
(00000011) 00000001 00000011 00000011 00000111

^_^

if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }
:confused1
it might me wrong but i like senseless applications ._.

The E

  • His Majesty
  • Full Member
  • ***
  • Posts: 192
    • View Profile
Star Fox 64 on 3ds
« Reply #67 on: July 29, 2010, 02:01:40 PM »
Then go back and try a few older games. Half-Life 2, NWN2, several others all do normal mapping on SM2. It's just a matter of writing your shaders properly.
Bump mapping has been done in real-time demos for the Amiga, for crying out loud.
Proud member of the Blue Planet, Project MULTI and FreeSpace Upgrade teams
Second-in-command of the HLP support ninjas.

Ratge

  • Newbie
  • *
  • Posts: 44
    • View Profile
Star Fox 64 on 3ds
« Reply #68 on: August 03, 2010, 09:20:26 PM »
I Recognized...
Even in Halo it is includet.

so I was wrong...
but i never recognized normal and bump mapping in a NGC or Wii game (except Melee... and SMG)

But I wasn't able to find some information about the support of height maps within SM 2.0 =/
(00000011) 00000001 00000011 00000011 00000111

^_^

if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }
:confused1
it might me wrong but i like senseless applications ._.

kruai

  • Title!
  • Newbie
  • *
  • Posts: 44
    • View Profile
Star Fox 64 on 3ds
« Reply #69 on: August 03, 2010, 09:46:30 PM »
Quote from: Ratge;132885
I Recognized...
Even in Halo it is includet.

so I was wrong...
but i never recognized normal and bump mapping in a NGC or Wii game (except Melee... and SMG)

But I wasn't able to find some information about the support of height maps within SM 2.0 =/


Wow, really? I noticed decent mapping in Brawl, but didn't notice in Melee. Props to Nintendo, then.