Author Topic: high poly ragnorok/valhalla  (Read 2681 times)

Nuke

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high poly ragnorok/valhalla
« on: June 08, 2005, 01:19:55 AM »

im also gonna do a new texsture from scratch, instead of using the mutilated fenris maps its uing now. its gonna use one large texture so htl will run better with it.
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DaBrain

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« Reply #1 on: June 08, 2005, 10:35:05 AM »
Oh, curvy. :)

Looks like a nice start. What kind of texture is it going to get?
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Nuke

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high poly ragnorok/valhalla
« Reply #2 on: June 08, 2005, 10:12:23 PM »
a big fat 2048^2 one. the old ship used 4 512 textures (which i eventually merged into one 1024^2) and a bunch of standard tiles i figure it will have roughly 3x the number of pixels as the old maps. i might even make it 4096^2, but il need my new computer first. the pf chimera uses a 2048^2 texture, and after 70 layers it ground my system to a hault and made a 200 meg psd file. as for what its going to look like, il need to get into photoshop first. il go with a dark grey color scheme of sorts. it is a gtva ship, so it will look accordingly. i wont use the pirate earthcolor scheme. it will look somewhat like the original. the model will have alot of exposed trusswork, expecially in the ragnorok class, and the textures will emphasize this. i may consider using interior boxes behind the bridge and observation deck windows and other large windows as well, they wont be highly detailed but it will make the windows look like windows and less painted on.

aside from that im gonna use more multi part turrets. il also thinking about a carrier variant. right now there are 2 varriants in nukemod, tha ragnorok, which is designed for a frontal charging assault (with 8 nuke launchers and 2 meson torpedo launchers, and 4 forward beam cannons), and the valhalla, which is ment for a circling assault of a large ship (4 omni-directional nuke launchers 2 meson torpedo launchers, 2 forward beam cannons). the 3rd variant will replace the mesnon torpedo launchers with a fighter bay, 3 engines, 3 beam cannons. no nuke launchers. it will be stretched so the thing has more flank anti-fighter missile launchers (the ragnorok has 4 and the valhalla has 2, the carrier variant will have 6). i think il call it the midgard (thats middle-earth to all you non vikingspeak tolkin fans) class, to fit the norse theme of the 3 ships. all 3 will use the same primary hull, and the same engines. and to make it easyer on texture memory, they will share the same texture.
« Last Edit: June 08, 2005, 10:30:02 PM by Nuke »
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Axem

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« Reply #3 on: June 09, 2005, 01:43:10 AM »
Ooooh, quite awesome. Those ships are fun to play with, especially when they fire their Meson Torpedoes. :biggrin1:

Nuke

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« Reply #4 on: June 09, 2005, 08:56:50 AM »
the gtva is downsizing :D now they try to pack as much firepower into a smaller ship as possible. i should do a vasudan capship. or texture this class as a hybrid? i would but then theyd look like the pirates :D il keep the terran look most likely.
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DaBrain

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« Reply #5 on: June 09, 2005, 09:32:11 AM »
Quote from: Nuke
, and after 70 layers it ground my system to a hault and made a 200 meg psd file.


Hahaha :lol:  I know that layer part. I bought a big HDD for the memory usage, now I need a second monitor for my layer list. ^^

The bad thing is, I tend to give only half of the layers names, so I spend 1/4 of the time searching the layer I want to edit.

And even though I know that, I never give all layers a name.  :nervous:
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Nuke

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« Reply #6 on: June 09, 2005, 01:37:45 PM »
i dont name layers, but i do group them alot to save rendering time. il paint a polygon section with maybey 10 or so layers, group em and then disable it so it doesnt get rendered. using layers also makes doing shine/glow/env maps a hell of alot easyer.

as for current status i just finished the basic shape of the primary hull. i still gotta model the flank gun wells, and the sides. i put in the start of the missile tube details. im up to a thousand polies, but i have alot of subdivides i nead to clean up. once its detailed im gonna start working on some higher poly engine nacels and begin uv mappig the parts of the ships that are shared. then i can implement class specific details.

the ragnorok gets the long struts with the missile launchers and the nacels, valhalle gets wings with the engines sorta integrated. and the carrier varient will have 3 short struts connecting directly to the engines. the number of flank launchers is an easy thing to do, i simply cut the ship in half and add or remove segments as needed. the carrier varient will have a slightly different primary hull, it will have a launch bay under the front and a landing bay in the upper back. the wings on the valhalla class are pretty easy to implement. its really just a matter of doig 3 varients of the same ship with the least amount of work, i dont wannha have to uv mat the same structure twice.
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Nuke

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« Reply #7 on: June 10, 2005, 11:41:34 AM »
just finished up the primary hull, it needs 2 or 3 more details but is pretty much done. it looks nice and its only at 1500 polies. at this rate the whole ship will be around 6000 plus maybe 2000 in turrets.

*edit* pics :D

« Last Edit: June 10, 2005, 11:50:30 AM by Nuke »
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Nuke

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« Reply #8 on: June 21, 2005, 11:00:10 PM »
ok, i finished most of the tail. i need to detail a few turret mounts and a few more surfaces then i can start forming the pylons.
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Nuke

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« Reply #9 on: September 26, 2005, 02:28:55 PM »
those pylons were trecky, had to get everything to line up and then make it look damn good ive completed the modeling phase and this ship is a good 10k polies (double under htl). next phase will be uv mapping which will take a long long time. i intend to put everything into one big texture for htl performance. its gona be one hell of a big texture too its gonna be 4096^2 but i will probibly scale it down for compatability haveing extremely large as a seprate optional download..
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Nuke

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« Reply #10 on: September 30, 2005, 12:38:09 PM »
all uv projections are done, not sure if im gonna start making turrets now or start working on the texture. for turrets im gonna use 16 multipart guns in one ot two varietys. flank and tail single part missile launchers, the torpedo pods will be turrets (need to make destryed model). plus meson heads and bean emitters, which will be hidden withen there respective orifaces. the layout has changed a little, i added 2 turrets to the upper section, removed forward single part aaa beam turret, tail flak gun is now a cluster launcher. turret number is only up by 1 and i will set them a little weaker this time.

the layots gonna be 4 aaa beams (older ship was lacking), 4 flak turrets, 4 laser (gatling gun if implemented :D), 5 af/b missile, 8 torpedo, 2 meson, 4 beam. the exact weapons to be used will be determined later when i get to the elusive 'balence phase'.
« Last Edit: September 30, 2005, 12:40:50 PM by Nuke »
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Axem

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« Reply #11 on: September 30, 2005, 03:30:22 PM »
I see lots of text, but little pics. :p

Nuke

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« Reply #12 on: October 01, 2005, 08:54:11 AM »
il post some when i decide on my turrets. i designed 4 turrets and im not happy with any of them yet. a ship without turrets seems a little bare if you ask me.
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Nuke

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« Reply #13 on: October 10, 2005, 02:16:18 PM »
i was gonna take some screenies before i started texturing but now im in that 'dont want to show it till its done phaze. fortunately il have the texture about 75% done and i should finish it up tomorrow or the next day, at which time il post some screenies. at this time many people will cream their pants. i still have to model a few physical subsystems, the comm dome and towers, nav array, and radar dish the flank and aft missile turrets, and the emmitters for the main beam cannons as well as damaged turret/subsystem models. but il show it off before i start doing that. im also gonna do something i dont normally do, make lod models. at 12000 polies im not taking the chance of grinding the engine to a deathly hault. i am however gonna do it the lazy way, by importing to max and optimise. :D
« Last Edit: October 10, 2005, 02:18:20 PM by Nuke »
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Axem

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« Reply #14 on: October 11, 2005, 03:06:48 PM »
Very, very nice. I'm trembling in my pirate boots already... :shaking: