Author Topic: F.A.Q. - The 'What you want to know about DFS' thread  (Read 9209 times)

ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #15 on: October 30, 2009, 02:20:17 PM »
That, you'll have to find out for yourselves :P
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Thulius

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #16 on: October 30, 2009, 07:17:54 PM »
How do you end a Mission? In Freespace it was just Warping out. How did you fix that?
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ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #17 on: November 06, 2009, 02:34:14 PM »
Oops, didn't notice this one.

Mission ends with Alt-J, or just end-mission. The "warp" types have been changed to 'speeding up and flying to an off-mission location' instead of the usuall subspace warp.
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dragonsniper

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #18 on: November 07, 2009, 12:31:41 AM »
Quote
'speeding up and flying to an off-mission location' instead of the usuall subspace warp.


So that will have to be customly done, right? There isn't (AFAIK) a switch in FRED that will let you do that I assume.

ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #19 on: November 07, 2009, 11:18:18 AM »
No, but it's in the tables. All the fighters and bombers already have that.
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Dragon

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #20 on: November 07, 2009, 11:11:31 PM »
It's also possilbe to make the mission end by landing on a carrier or wherever player is stationed, so I think it will be used in low altitude (airports, it would be great to see sea-borne carriers) and space (space stations) missions.

starlord

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #21 on: November 08, 2009, 12:34:32 AM »
Would be great to have sea warfare... I quite agree!

Can the SCP handle maritime fleets (carriers, cruisers, battleships, etc...)?

ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #22 on: November 08, 2009, 01:02:26 AM »
Quite probably. But getting models of those will be a challenge, if at all possible.
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Black Wolf

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #23 on: November 09, 2009, 09:11:16 PM »
[colour=burlywood]That'd be cool - frigates lobbing missiles from 50 or 60 kms away, carriers pumping flak into the atmosphere to defend against them while fighters flit around trying to shoot them down, and not themselves get shot down. Like FS2 combat, but quicker, and with a ground.

Only issue'd be there's no horizon in FS modded surface combat, so over the horizon is obviously out of the question.[/colour]
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ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #24 on: November 09, 2009, 09:39:02 PM »
What do you mean about the horizon? I already got surface working. Just gotta modify the stuff extensively before I can show it...
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Black Wolf

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #25 on: November 10, 2009, 09:35:20 AM »
[colour=burlywood]]No curvature = no horizon[/colour]
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Syphe D. Mar

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #26 on: November 14, 2009, 06:29:08 AM »
Why Russia? Kinda sounds like they became the Soviets again.
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ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #27 on: November 14, 2009, 01:13:11 PM »
It's partially because of the 3rd faction. The 3rd faction is somewhat related to Russia in this storyline.
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dragonsniper

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #28 on: December 03, 2009, 03:14:51 PM »
I'm amazed that FRED can even work with atmosphere stuff. How exactly do you get that to work (I myself never could figure it out.) Also, is 450 km going to be the typical speed for the fighters?

ShadowGorrath

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F.A.Q. - The 'What you want to know about DFS' thread
« Reply #29 on: December 03, 2009, 04:24:27 PM »
That's 340m/s, a.k.a. Mach 1. 450m/s is with afterburner. And yes, it'll be a typical speed for fighters. With minor differences, besides afterburner performance variety and acceleration/decceleration speed. I know it's a bit slow, compared to what modern fightercraft can reach ( Mach 2 and so on ), but it's the highest speed without making it impossible to play or frustrating.

I got atmosphere to work with various somewhat-hackish solutions. Rather complicated to explain, yet simple, IMO, to produce. I might release a demo of some sort, once the modpack is done, to show how everything works and improve it. And then afterwards work on the campaigns.
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