Author Topic: video game creation  (Read 10885 times)

Rz

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video game creation
« on: September 08, 2009, 01:40:31 AM »
I have recently been keeping an eye on the Shadows of Lylat development and seeing how great it looks has inspired me to try making a game of my own. I know nothing about making games so I thought that I'd just ask if anyone here could help me get started. Like teaching me the basics or showing me what kind of software and hardware I need. Any help would be greatly appreciated.

Lurk

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video game creation
« Reply #1 on: September 08, 2009, 02:43:02 AM »
Go to College.

Ratge

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« Reply #2 on: September 08, 2009, 05:51:40 AM »
the first thing is: you need to know what kind of game you want to make.
if you want smth. on the floor an engine like "Irrlicht" can be used.
for flight, i think FSO wouldn't be bad.

if you know you should think about a concept.
How modells have to look, how the world should be, the monsters, attributes and many more...

the next thing is: coding.
to learn how to code in C++ or C is difficult.
but easy to write if you learned it once.

the most engines own a tutorial. this should help (hmm... at irrlicht the tutorial is a bit difficult, i think)

the program
well, as programm you can use visual studio btw visual C++ Express Edition.
(Dev C++ and gnn(?) should work too)

modelling
for creating a modell you will have to spend much time...
i would prefer "Blender"

Music:
Okay... he last part, i think...
you can create music with Fruity Loops, Finale Notepad and much other stuff. but you should know which kind of music you want.

Fruity loops - more electronic Music
Finale Notepad - Orchestra

and others...

i think you see, that a game is almost impossible for only one person...
wether you do it like the most companys: pay for the coders
or you look up for persons who create the game with you...

greez
(00000011) 00000001 00000011 00000011 00000111

^_^

if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }
:confused1
it might me wrong but i like senseless applications ._.

Unknown Target

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« Reply #3 on: September 08, 2009, 06:10:29 AM »
Quote from: Lurk;121112
Go to College.


Terrible advice. DO NOT GO TO COLLEGE FOR GAME DESIGN. If you are serious about making video games, get into modding. If you want to do coding, go to college for IT or something that can be used for something OTHER than video games. Most of it is applicable between the two and if you get a GD degree but can't find a GD job, you're fucked. If you want to get into the art side, do something like New Media or whatever.

The best free 3D modeler out there is probably Blender, while the easiest to use is probably Sketchup. You can use GIMP for 2D work and XNA to do code work to get you started. Have fun.
If you want your bugs fixed and features added, you gotta get us coders! See the help wanted thread if you want to help out!


Rz

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« Reply #4 on: September 08, 2009, 11:42:12 PM »
Thanks for the help. I knew that making a game would be hard for one person, but I just thought that if I get help from the people around me that it would be possible. At least I tried. Thanks again.

Prototype

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« Reply #5 on: September 09, 2009, 02:10:05 AM »
Very basic condensed steps:
1.  GOOGLE IT, ALWAYS THE FIRST STEP!
2.  Plan something simple
3.  ???
4.  Profit.
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Lurk

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« Reply #6 on: September 09, 2009, 08:27:19 AM »
OH A SERIOUS NOTE: If your looking to get started with simple meshing/modling
- Buy Milkshape ; used for making games like Half Life and Black & White.
- AC3d; Used for making games like Second Life
- Blender ; its free but takes time to adapt to ; makes

Programers
-OGRE Engine
-Straight C ++
-pay someone to do it and just have and fun of modeling.

Maroy

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video game creation
« Reply #7 on: September 09, 2009, 10:06:07 AM »
Or if you wanna make simplier games like 2d morpgs you could try Eclipse http://www.freemmoprgmaker.com

...speaking of which, I do need some devs/mods/players for my online game.
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Ratge

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« Reply #8 on: September 09, 2009, 03:14:03 PM »
-OGRE Engine
don't use that engine...
it is so damned hard to start with this engine because it is no really engine. it needs so much more than just modelling and and the other things.

use irrlicht... physX, good water rendering, bump mapping, parallax and much more...

the mmorpgs maker doesn't work (or the link)
anyway, if you want to do a browsergame, you have to learn php, mysql and java script or C++ anyway. all those editors which are predefined, are rubbish...
(00000011) 00000001 00000011 00000011 00000111

^_^

if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }
:confused1
it might me wrong but i like senseless applications ._.

Rz

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video game creation
« Reply #9 on: September 09, 2009, 09:58:25 PM »
I downloaded irrlicht but I don't know how to run it. Blender works but irrlicht isn't. Anyone know the problem?

MatthewPapa

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video game creation
« Reply #10 on: September 09, 2009, 10:09:47 PM »
moving this to GD...

Black Wolf

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« Reply #11 on: September 10, 2009, 05:58:15 AM »
Do you know what kind of game you want to do? A FPS, RTS etc? If you want a spaceships style game, FSO is one of the best open source engines out there.
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Ratge

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« Reply #12 on: September 10, 2009, 02:22:29 PM »
download Visual C++ Express edition from microsoft.
with this you can run the codes, based on irrlicht
(00000011) 00000001 00000011 00000011 00000111

^_^

if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }
:confused1
it might me wrong but i like senseless applications ._.

Rz

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video game creation
« Reply #13 on: September 11, 2009, 12:46:53 AM »
Quote from: Ratge;121186
download Visual C++ Express edition from microsoft.
with this you can run the codes, based on irrlicht

Oh thats how you use that. :P

@Black Wolf:
I was thinking of maybe adventure, rpg, maybe a shooter.