Author Topic: New nebula poofs  (Read 3418 times)

DaBrain

  • Dude with micro shadows
  • Administrator
  • Hero Member
  • *****
  • Posts: 6000
    • View Profile
    • http://www.game-warden.com/starfox
New nebula poofs
« on: May 22, 2005, 10:03:05 PM »
Ok, I've posted this on HLP already, but I think I should post it here too.

(Please view at full size.)















Download (*should* work fine)

If you have any problems with that one, try the other one.
I played a bit around with the Alpha channel. I don't know if it has any effect at all, but it might look better.
Download
« Last Edit: May 23, 2005, 11:05:17 AM by DaBrain »
Watch your shadow
-------------------
"the more i look at the shots the more i\'m becomming a..starfox fan :nod:"
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan

VA [TI]

  • Wuvs headz
  • Jr. Member
  • **
  • Posts: 89
    • View Profile
    • http://www.sectorgame.com/twistedinfinities/index2.php
New nebula poofs
« Reply #1 on: May 23, 2005, 10:10:44 AM »
Wow those are pudy. :yes:
Hmm, could you possibly do up the lightning bolt texture as well? It now looks a little bit tired compared to the rest of the scene. :D

Awesome work. :nod:

DaBrain

  • Dude with micro shadows
  • Administrator
  • Hero Member
  • *****
  • Posts: 6000
    • View Profile
    • http://www.game-warden.com/starfox
New nebula poofs
« Reply #2 on: May 23, 2005, 12:31:49 PM »
How does this look like?





The mapping coordinates are weird...
Maybe I need a bit help from a coder.
Watch your shadow
-------------------
"the more i look at the shots the more i\'m becomming a..starfox fan :nod:"
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan

VA [TI]

  • Wuvs headz
  • Jr. Member
  • **
  • Posts: 89
    • View Profile
    • http://www.sectorgame.com/twistedinfinities/index2.php
New nebula poofs
« Reply #3 on: May 23, 2005, 02:29:26 PM »
Well, the gradients much better, but it looks like lightning has the same problem as contrails. That is, the game only uses the first sliver of the pixels on the bitmap, and here it looks like it's doing additional weird things. :\
Yeah, see if a coder can help, cause if it is like the contrail bug, then there's nothing more you can do. :(