Author Topic: 3d art!  (Read 48031 times)

FusionStorm

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3d art!
« Reply #45 on: February 10, 2005, 03:29:50 AM »
I will have texture this, and by that time,I'll be close to 6,000 polys. Thats gonna be fun. :p
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Turambar

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« Reply #46 on: February 10, 2005, 01:13:42 PM »
hmm, i like that moloch, spiky, yet smooth

wtf is up with the middle? it looks fuzzy, i would suggest, if youre doing the layered armor thing, have 3 or 4 instead of 20, it'd look more deliberate and fit better with the front and back.  I like the spikes at the back of the front part, its cool

FusionStorm

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« Reply #47 on: February 10, 2005, 03:43:24 PM »
It's mostly cause TS 3.2 does fuzzy renders. From close up, it looks alot better. And those spikes at the lower back of the front, are engines.Here is a pic, showing that the armor is anything but fuzzy, it also shows the front engines. It's the polys that is the problem.
« Last Edit: February 10, 2005, 03:48:27 PM by FusionStorm »
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Ransom Arceihn

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« Reply #48 on: February 10, 2005, 05:24:43 PM »
I agree with Turambar, there's far too many spikes there. It looks weird and completely out of place compared to the rest of the ship.

FusionStorm

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« Reply #49 on: February 10, 2005, 05:37:29 PM »
Well, I was gonna have to remove alot of them anyways, since they added 2,000 poys to the thing. And I've still got to add turrets.
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DaBrain

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« Reply #50 on: February 10, 2005, 06:11:40 PM »
Add some more details to the hull apart from smoothing.
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FusionStorm

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« Reply #51 on: February 10, 2005, 11:45:48 PM »
I can now, I was debating with myself if I should keep that very high poly armor. Still it exceded what Bob said the highest poly limit should be. So, it was gonna have to go anyways.
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FusionStorm

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« Reply #52 on: February 11, 2005, 09:38:38 PM »
Hey look, out of fun I turned it into a spikey butt. :lol: Thanks to DABrain for the Idea. And this is just for fun, so I'm probley not gonna leave it like this,unless people like it.
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Taristin

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« Reply #53 on: February 12, 2005, 01:14:50 AM »
I hope you don't. me no Likey
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Axem

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« Reply #54 on: February 20, 2005, 01:46:55 AM »
I took the head off the other ship and made it into its own ship!

I'm tempted to get this thing into FS2 in this condition... :drevil:


Taristin

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« Reply #55 on: February 20, 2005, 01:57:28 AM »
Everything is good, but the stubbed nose. Greeble it! :p
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Axem

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« Reply #56 on: February 20, 2005, 02:03:45 AM »


Guess the pics didn't show the hanger. :p I still need something better for what goes over the hangar.

Singh

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« Reply #57 on: March 23, 2005, 03:18:04 PM »
I'm still playing around with turrets for the Triest. the results of my latest endeavours.




Grug

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« Reply #58 on: April 02, 2005, 09:53:34 PM »
I like turrets. Especially Gatling guns. :D
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DaBrain

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« Reply #59 on: April 16, 2005, 07:09:52 PM »
Meh, last try to make something nice out of this low-poly concept...

Failed...
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