Author Topic: DEFCON FreeSpace Eyecandy Thread  (Read 29132 times)

General Battuta

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DEFCON FreeSpace Eyecandy Thread
« Reply #30 on: September 01, 2009, 03:15:56 PM »
Right. Well, make sure to contact Esarai, because he's definitely more knowledgeable about the problem than me.

FreeSpaceF

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DEFCON FreeSpace Eyecandy Thread
« Reply #31 on: September 01, 2009, 08:17:16 PM »
Normals capped to zero is a model error, it doesn't have anything to do with normal maps AFAIK. Probably a few zero-area polies around, I've seen it before. It needs a clean-up in a modeling program, then a reconversion (Global Import should work though ;) ) I get it in FRED 3.6.10debug as well, when I place a jump node. Hope this info is useful for Esarai.

*FSF suggests topic split

ShadowGorrath

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« Reply #32 on: October 03, 2009, 07:05:55 PM »
Experimenting with weather effects. Done, for now.

Now preparing to see people ripping off this :p

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General Battuta

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« Reply #33 on: October 03, 2009, 09:35:18 PM »
Whoahoho, now that is pretty awesome.

Can see with ships and stuff?

Rodo

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« Reply #34 on: October 03, 2009, 11:30:57 PM »
interesting effect... wonder how you achieved that.

ShadowGorrath

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« Reply #35 on: October 07, 2009, 01:09:36 PM »
I don't call the units in this mod as 'ships', Battuta :p But there you go.

Any comments, people?



Credit goes to Esarai for the model.
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ShadowGorrath

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« Reply #36 on: October 10, 2009, 01:17:51 PM »
It all comes down to this...


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Snail

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« Reply #37 on: October 10, 2009, 01:32:30 PM »
If those are in-game...

I'm utterly speechless.

FreeSpaceF

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« Reply #38 on: October 10, 2009, 04:11:12 PM »
:eek2:

Well crap.

starlord

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« Reply #39 on: October 11, 2009, 05:33:57 PM »
Will ground/naval assault be supported?

General Battuta

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« Reply #40 on: October 11, 2009, 05:52:07 PM »
Well, the nuke has to be some kind of skybox trickery (or just an image), since FSO can't tackle volumetric effects like that, right? But it looks great.

shiv

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DEFCON FreeSpace Eyecandy Thread
« Reply #41 on: October 11, 2009, 06:15:15 PM »
Is the nuclear explosion animated and event triggered?
"Moonred - Hates shivan ships, but is fucking awesome at making them...."
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It fires dildo missiles"






starlord

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« Reply #42 on: October 15, 2009, 04:37:29 PM »
That would be a blast (no pun intended)...

but is the engine capable of supporting animation like that?

FreeSpaceF

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« Reply #43 on: October 15, 2009, 08:18:02 PM »
The engine probably is... but is your computer? Say one hundred frames, in reasonable 1024x1024 quality. Uncompressed and without alpha channel, that's approximately 2.5GB of memory.

I am really curious to how exactly this works, SG.

ShadowGorrath

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« Reply #44 on: October 15, 2009, 08:19:08 PM »
In a way... I mean, there is a hackish solution, besides making the skybox maps animated ( which would result in a huge filesize just for the skybox ). It's not animated as in a direct animation ( EFF/ANI or so ).
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