Author Topic: DEFCON FreeSpace Eyecandy Thread  (Read 29593 times)

Snail

  • Massive Dickwad
  • Hero Member
  • *****
  • Posts: 1119
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #15 on: August 29, 2009, 10:38:23 AM »
Quote from: shiv;120526
Shadow Gorrath, is that custom hud gauges table?
Looks like it... :naughty:

ShadowGorrath

  • Full Member
  • ***
  • Posts: 187
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #16 on: August 29, 2009, 10:42:45 AM »
Quote from: General Battuta;120523
Don't be silly. Of course the problems were reproduced in a vanilla-only environment. Furthermore, the modeler (esarai) is ON THE BP TEAM and said himself that the model is borked. You need to contact him ASAP. The problems may only appear in 3.6.11 if you're not using it already, but the int3s are definitely there (believe they involved rearming.)

Fury, Darius, esarai, and I all reproduced the crash bug.

Furthermore since you're using the same model BP is (the one I convinced him to release publicly!) you can be damn sure it shares the same problems.


Well, that ain't a problem really, as this mod probably won't have rearming.

Moreso, are you sure it's not because the dock points are so far in between? One of them is very high, and the other is on the ship.

Quote from: shiv;120526
Shadow Gorrath, is that custom hud gauges table?


Yes, it is. Big thanks to Mobius for helping me with them.
DEFCON FreeSpace Dev

shiv

  • Earth Defense dude :)
  • Administrator
  • Hero Member
  • *****
  • Posts: 3683
    • View Profile
    • http://www.freespace.pl
DEFCON FreeSpace Eyecandy Thread
« Reply #17 on: August 29, 2009, 10:59:27 AM »
Quote from: ShadowGorrath;120533

Yes, it is. Big thanks to Mobius for helping me with them.

I think I need to ask him to help me with them in ED:drevil:
"Moonred - Hates shivan ships, but is fucking awesome at making them...."
qazwsx

" SF Kobrar_PL
It fires dildo missiles"






General Battuta

  • Hero Member
  • *****
  • Posts: 529
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #18 on: August 29, 2009, 02:08:13 PM »
Look, I'm sure Esarai will release a fixed .pof at some point, in which case you can use it. It's really not going to be a big deal to fix. Just make sure you do fix it, since intentionally including buggy content is probably not a great idea.

Mobius

  • The Southern Cross
  • Hero Member
  • *****
  • Posts: 902
    • View Profile
    • http://www.hard-light.net
DEFCON FreeSpace Eyecandy Thread
« Reply #19 on: August 29, 2009, 07:10:28 PM »
It took something like a week of intense work to get some custom hud gauges working, but I think it's really worth the effort. :)

Woolie Wool

  • Newbie
  • *
  • Posts: 24
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #20 on: August 29, 2009, 09:19:54 PM »
Quote from: General Battuta;120523
Don't be silly. Of course the problems were reproduced in a vanilla-only environment. Furthermore, the modeler (esarai) is ON THE BP TEAM and said himself that the model is borked. You need to contact him ASAP. The problems may only appear in 3.6.11 if you're not using it already, but the int3s are definitely there (believe they involved rearming.)

Fury, Darius, esarai, and I all reproduced the crash bug.

Furthermore since you're using the same model BP is (the one I convinced him to release publicly!) you can be damn sure it shares the same problems.


If it crashes when you rearm, then the rearm path is missing and you should make one in PCS2. It's not hard at all.

ShadowGorrath

  • Full Member
  • ***
  • Posts: 187
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #21 on: August 29, 2009, 09:27:45 PM »
There's no problem with rearming for me now... Was an easy fix.
DEFCON FreeSpace Dev

Mobius

  • The Southern Cross
  • Hero Member
  • *****
  • Posts: 902
    • View Profile
    • http://www.hard-light.net
DEFCON FreeSpace Eyecandy Thread
« Reply #22 on: August 29, 2009, 09:28:59 PM »
Yeah, I did something similar in the past. Well, I added fighterbay paths (which are IMO harder to add) and I can ensure that it's not difficult providing that you know what you're doing.

shiv

  • Earth Defense dude :)
  • Administrator
  • Hero Member
  • *****
  • Posts: 3683
    • View Profile
    • http://www.freespace.pl
DEFCON FreeSpace Eyecandy Thread
« Reply #23 on: August 29, 2009, 09:30:56 PM »
Quote from: Woolie Wool;120544
If it crashes when you rearm, then the rearm path is missing and you should make one in PCS2. It's not hard at all.


:welcome t

Hi Woolie Wool! I hope you'll stay with us here on GW for a longer time! Take a look around and feel free to start or join discussion over Game Warden BB.
"Moonred - Hates shivan ships, but is fucking awesome at making them...."
qazwsx

" SF Kobrar_PL
It fires dildo missiles"






General Battuta

  • Hero Member
  • *****
  • Posts: 529
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #24 on: August 31, 2009, 05:55:22 PM »
Okay. Seriously.

I have no idea if a missing rearm path was causing the crash. It seems unlikely given how much talent had examined the model.

But instead of going on and on about 'an easy fix' when the crash bug was apparently never evinced in any of your cases in the first place, how about contacting Esarai to find out the exact problem?

In fact I'll do it myself.

General Battuta

  • Hero Member
  • *****
  • Posts: 529
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #25 on: August 31, 2009, 05:55:35 PM »
Okay. Seriously.

I have no idea if a missing rearm path was causing the crash. It seems unlikely given how much talent had examined the model (including at least two skilled PCS users.)

But instead of going on and on about 'an easy fix' when the crash bug was apparently never evinced in any of your cases in the first place, how about contacting Esarai to find out the exact problem?

In fact I'll do it myself.

ShadowGorrath

  • Full Member
  • ***
  • Posts: 187
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #26 on: August 31, 2009, 06:22:28 PM »
Ah, but I noticed that it did crash when I used it to rearm. But the fix for that was very easy.

And seriously, enough on this topic...
DEFCON FreeSpace Dev

General Battuta

  • Hero Member
  • *****
  • Posts: 529
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #27 on: September 01, 2009, 01:43:02 AM »
If that's the problem, then awesome. I'm glad I could help.

Would've been easier if you'd just trusted my bug report from the start, though.

General Battuta

  • Hero Member
  • *****
  • Posts: 529
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #28 on: September 01, 2009, 05:50:57 AM »
Okay, update. The bug is not, as I thought, a dockpath one. Instead the model produces a '36 normals capped to zero' error in 3.6.11 FRED and crashes 3.6.11 release builds.

Anybody know what this is about?

ShadowGorrath

  • Full Member
  • ***
  • Posts: 187
    • View Profile
DEFCON FreeSpace Eyecandy Thread
« Reply #29 on: September 01, 2009, 09:27:12 AM »
I have a 3.6.11 nightly and it doesn't crash. And I get the 'normals capped to zero' with the Vexor. It's probably a normal map issue, even if they're not activated.

Now, either make a seperate thread on this topic, or stop talking about it here.
DEFCON FreeSpace Dev