Author Topic: My first lovely model  (Read 15381 times)

peterv

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My first lovely model
« Reply #15 on: August 13, 2009, 03:36:54 PM »
It's faster to draw what you want to do first and then start modeling it. In my case, the final result has almost nothing to do with the drawings, but it's still a faster method.

Rodo

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« Reply #16 on: August 13, 2009, 03:53:58 PM »
draw?? you mean in paper... and then using it as a guide when modeling?

Mobius

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My first lovely model
« Reply #17 on: August 13, 2009, 05:00:17 PM »
Yeah, that's probably what he means.

I'm not a modeller, but I think texturing the first model and getting it in-game it's already an achievement. You may make the mesh more complex, of course, but it's not 100% necessary. :)

Rodo

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« Reply #18 on: August 13, 2009, 10:02:57 PM »
I'll finish this one and then I'll move to make a carrier with the same base model (before uvmaping), just a couple more details to add on this one anyway.

Star Dragon

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« Reply #19 on: August 14, 2009, 01:00:01 AM »
Don't forget to test you model in game occasionally.

Make sure it loads, and then blows up with no crashing... :)
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shiv

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« Reply #20 on: August 14, 2009, 08:17:20 AM »
Also make sure collision detection is fine.
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peterv

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« Reply #21 on: August 14, 2009, 09:05:23 AM »
Quote from: Rodo;119482
draw?? you mean in paper... and then using it as a guide when modeling?


Yes, but to get as closer as possible to the 3d idea you'll need drawings of the top, side, front, back and bottom.
In the paper it's faster to decide what you're going for.