Author Topic: My first lovely model  (Read 15282 times)

Rodo

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My first lovely model
« on: August 11, 2009, 09:29:49 PM »
Here's an update on the early model I have been making so far, I've started the UV texture process... didn't thought it was gonna be so hard :mad:

Very wip, but I like it wip wip :nod:










shiv

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« Reply #1 on: August 11, 2009, 09:57:02 PM »
A very good start, but I'd use bigger variety of textures. Orion and Arcadia ones mixed together: Awesomness. :pimp:
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Rodo

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« Reply #2 on: August 11, 2009, 10:22:48 PM »
yeah, that's the idea, I just finished adding seams to the base model so I could UV it all in one piece, and that is just a test texture, from now on I'm adding a couple of details such as the windows and some aditional stuff... though I think this is what will take more time.

shiv

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« Reply #3 on: August 11, 2009, 10:32:00 PM »
What is this thing going to be? A carrier I suppose.
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Rodo

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« Reply #4 on: August 11, 2009, 11:46:41 PM »
a support ship for now... I'll be making a more detailed model in the future with this very same mesh, that one will be a carrier, but first I wan't to finish this one so I can learn the basics.

Mobius

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« Reply #5 on: August 12, 2009, 04:22:29 PM »
Learning how UV map is already an achievement... I wish I could be able to do it....

Nice work on the model, Rodo. Is it going to be in-game anytime soon? :)

MatthewPapa

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« Reply #6 on: August 12, 2009, 05:11:06 PM »
I used to be able to UV map to some extent or another.....i wouldnt remember now if you asked me though. definitely the most painstaking part of the process though, thats for sure.

Rodo

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« Reply #7 on: August 12, 2009, 05:58:28 PM »
not sure, I have a volt of incoming exams next week so I'm kinda a little here.. a little there, you know.

I still have to finish adding the details to the UV, then making the turrets.. so I would say not that close to release yet :S

Mobius

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« Reply #8 on: August 12, 2009, 06:26:31 PM »
How about POFing and tabling?

Rodo

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« Reply #9 on: August 12, 2009, 07:22:49 PM »
that's on stage 0'

I'll do it once I get the model fully done, meaning uv finished, then turreting, then exporting to pof, then tabling and then test.. I think that's the way to go.. not quite sure since it's my first model.

Rodo

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« Reply #10 on: August 12, 2009, 08:18:10 PM »
and a little update...



windows ^^

Hades

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« Reply #11 on: August 12, 2009, 10:47:07 PM »
It's a... block. It's bland, and boring... I would suggest trying to make the shape much less boring.

Rodo

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« Reply #12 on: August 12, 2009, 11:15:58 PM »
yeah, it's completely blocky I know :P ... I find it hard to make curved faces on blender... hell! how you do that? Do I need to use that sculpt mode or something?

Snail

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« Reply #13 on: August 12, 2009, 11:28:11 PM »
Make the general shape better, then detail it.

FreeSpaceF

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« Reply #14 on: August 13, 2009, 06:08:54 AM »
For roundings, you just... Make a circular shape with your vertices. And set it smooth.