Author Topic: im jacking up the fire rates again  (Read 1118 times)

Nuke

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im jacking up the fire rates again
« on: May 03, 2005, 03:34:09 AM »
im making all the gatling guns even more realistic by making them fire faster. they will all be between 1000 spm all the way up to 7500 spm. each gun's fire rate is bassed on calibur and number of barels. low calibur (<50mm) 3 bareled guns willl will fire between 1500-2400 spm, higher caliburs (>=50mm) will be slower 1000-1500. the 6 barrel phalanx will be full 7500 spm (thats 125 rounds/sec). and the 7 barrel 200mm will be around 4000 spm.

why....

i dont know its just cool to use realistic values, ripped straight from the general dynamics web page. also its fun :D
« Last Edit: May 03, 2005, 03:37:28 AM by Nuke »
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Axem

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im jacking up the fire rates again
« Reply #1 on: May 03, 2005, 03:46:33 AM »
There's nothing spraying the field with thousands of high explosive bullets. :biggrin1: I hope that wouldn't cause a problem for collision detection, too many objects might cause the game to make the bullets miss.

Also, will you be increasing the primary ammo storage of the ships too? You know for those who cannot aim and take forever to actually hit something? :p

phreak

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im jacking up the fire rates again
« Reply #2 on: May 03, 2005, 05:55:16 PM »
lets see how long this takes to crash the game.

Nuke

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im jacking up the fire rates again
« Reply #3 on: May 06, 2005, 09:58:37 AM »
i was successfully testing a weapon at 10000 spm, it didnt crash :D
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Axem

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im jacking up the fire rates again
« Reply #4 on: May 07, 2005, 02:48:09 AM »
How many fighters were firing it? If it can handle ~15 fighters all firing 10000spm guns, then I guess we're safe.

We being the people firing the guns. ;)