Author Topic: Modding Section Up  (Read 13145 times)

FusionStorm

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Modding Section Up
« on: December 15, 2004, 02:18:55 AM »
Well the Adm. Matthew Papa has set up a Freespace 2 modding section.To Show off your models and Idea's. Don't worry, we won't flame you :D .But, any questions about modding, feel free to post e'm.
Four Score and so many months ago, us cylons kicked your colonial butts.

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FusionStorm

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Modding Section Up
« Reply #1 on: December 17, 2004, 05:00:41 AM »
Come on modders, speak up. I know I ain't the only one here. Someone has to have a campaign idea, or ship idea. Or any questions post e'm.
Four Score and so many months ago, us cylons kicked your colonial butts.

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Hammer

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« Reply #2 on: December 17, 2004, 05:39:25 PM »
Please no incessant spamming like some of those HLP campagin threads though
« Last Edit: January 20, 2005, 06:51:15 PM by Hammer »
:drevil:

FusionStorm

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Modding Section Up
« Reply #3 on: December 17, 2004, 07:00:38 PM »
Yeah, no spam please.
Four Score and so many months ago, us cylons kicked your colonial butts.

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Nuke

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Modding Section Up
« Reply #4 on: April 10, 2005, 08:14:50 AM »
spam is best served on fire :D
Thou shalt not make a machine in the likeness of the human mind

Treelor

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Modding Section Up
« Reply #5 on: July 10, 2005, 05:43:53 PM »
Oh! Oh! I have an idea for a ship!

GTJ WarLord: Doesn't use Plasma Cannons, just Beams, torpedoes and flak. One huge mother, too, 10KM from Bow to Stern, 15 Anti Fighter Beams, 7 converted Mjolnir (Sp?) beams in front, 2 on each side, and 3 in the back. !256! Long Range Flak cannons in total scattered around the ship, more concetrated near subsystems, especially around the engines. I'll get a concept up soon, but it's gonna be MS Paint, so you may need to prepare for uglyness... *shudders*
« Last Edit: July 10, 2005, 05:58:42 PM by Treelor »

Taristin

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Modding Section Up
« Reply #6 on: July 10, 2005, 07:30:56 PM »
lmao @ that!


C'mon. Do you honestly think *anyone* could make a mesh from that?! :lol:
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FusionStorm

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Modding Section Up
« Reply #7 on: July 11, 2005, 05:17:58 PM »
Quote from: Treelor
Oh! Oh! I have an idea for a ship!

GTJ WarLord: Doesn't use Plasma Cannons, just Beams, torpedoes and flak. One huge mother, too, 10KM from Bow to Stern, 15 Anti Fighter Beams, 7 converted Mjolnir (Sp?) beams in front, 2 on each side, and 3 in the back. !256! Long Range Flak cannons in total scattered around the ship, more concetrated near subsystems, especially around the engines. I'll get a concept up soon, but it's gonna be MS Paint, so you may need to prepare for uglyness... *shudders*



Hmmm, only you are gonna know what it looks like with a pic like that. So, get the modeling tools and make it.
Four Score and so many months ago, us cylons kicked your colonial butts.

Want to learn Truespace 3.2?: My Tutorial

<X>

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Modding Section Up
« Reply #8 on: March 12, 2007, 08:29:01 AM »
you know, i have like a TON of new ship ideas, mostly some ive seen in movies/tv shows, but some are my own ideas, now i have no idea how to make them nor do i want to seeing as i am still trying to master fred2, only made about 35 missions so far. so anyone wanna hear my ideas? its not like im selling them


whoa, just saw how OLD the last post is, wonder if anyone will read this in the next thousand years


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karajorma

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« Reply #9 on: March 12, 2007, 11:43:27 AM »
This section tends to be read but not often posted in.

35 missions is a lot though. I certainly wouldn't mind hearing a little bit about your campaign. Don't spoil it too much. Most people tend to get so excited about their ideas they give everything away. :D

<X>

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« Reply #10 on: March 12, 2007, 12:37:35 PM »
well see haveing never played fs2 online untill last night i only played lan games with my fiancee, so i mainly the missions for her, they involve a lot of fighting and protecting of critical ships, like one mission i made, my favorite, an orion class ship has to be escorted thru the asteroid ring around a planet into an unknown jump node which turns out to be a shivan jump node to thier home system, like i said, lots of fighting and they are near impossible to complete, well at least for her they were. not quite a master at fred 2, but im getting there


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karajorma

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« Reply #11 on: March 12, 2007, 01:35:57 PM »
Ah. They're all multiplayer?

Stick them up. New multiplayer missions aren't very common so I'm sure you'll be able to find people to playtest (especially if these are for retail rather than just FS2_Open).

<X>

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« Reply #12 on: March 12, 2007, 02:13:02 PM »
well i honestly dont think they are that good, i mean yeah i could put up the one i just mentioned, yes they are multiplayer, but like i said i dont think they are any good, i guess thats because im the creator and a perfectionist, tell you what, you wanna play some of my freespace missions? let me know we'll get together and play, unfortunatly they are only 2 player and for testing pourposes alpha 1 and beta 1 are invincible and the other player ship is beta 1. wanna get together and play them? let me know


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<X>

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« Reply #13 on: March 12, 2007, 02:19:09 PM »
::slamms head on desk repeatedly:: im such an idiot, after modifying freespace2 to work with fs2open, i remember i reinstalled fs2 therefor deleting all of my missions i have created, the only one i have is the one i just described, well, looks like ill have to start from scratch again



edit: more bad news, i just tested the mission, and for some odd reason the damn asteroids i put in there wont show up in game, ::sighs:: im depressed now, im gonna go hunt shivans for a while
« Last Edit: March 12, 2007, 02:30:51 PM by <X> »


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karajorma

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« Reply #14 on: March 12, 2007, 03:59:57 PM »
Do you have JPG and TGA textures switched on? I vaguely remember that being the cause of disappearing asteroids in the past?