ive finally finalized the wings for the vulture, finally!
unfortunately the animations wont be as elaborate as i intended. they will still be pretty alabrate. moveable yoke in the cockpit, maybe acouple other hard gauges (perhaps an orientation gimbal or a horizon indicator). tails (aka em thrust deflectors), missile pods, the gatling guns of course.
the main cut was the complicated folding wings, which were gonna be jointed in 3 places to make it small enough to fit into a rumrunner bay, i decided on a simpler solution, single joint the wings and make the rumrunner slightly bigger. the wings fold up 162 degrees for landing, making it a little taller but alot less wide. in adition 2 landing skids which are housed in the joint between the two wing segments. the extreme angle of the wings means that they have to open a minimal of 32 degrees to allow the deployment of the skids. the skids must rotate 20.2 degrees for landing. those will be childed to invisible cubes in the wing so that they my drop a little.
i hope i can set different animations for "docking" as well as "fighterbay landing" because the fighterbay landing requires different wing settings. the 2 landing skids in the wing adds another problem, how the fuck to i put in the nose skid
. whay its set up the ship looks like it would flip over it it tried to land on those skids. seeing as the weight of my massive gatling guns is far enough forward to counter out the weight of the engines. i might fakely solve the problem having the skids rotate a few degrees on the x axis when they unfold so that the bird will land with a downward slant.
this ship is a lesson in engineering futility. the center of gravity is too high above the center of drag and the center of lift. atmo flight will be hell. i get around this feasability error in 2 ways. clever glowpointing of little lightning bolts eminating from the surface of the deflection fins will be an electromagnetic implementation of thrust vectoring. what better way to manage an unmanageable airframe than with thrust vectoring, look how good it works on the b2
it should also add some coolness to the ship. the secont way is that the wings will tilt up a little bit in low altitude flight, either automatically or manually.
all this story tweaking should be enought to get a certain finnish physics nut off my case when it comes how my ship would never fly if it was real
il probibly want hard gauges for landing gear, wing angle, and that orientation gimbal in the cockpit, then i can focus on the nosegar problem and finally uv map the wee bastard. anyway im goin to bed, il post pics tomorrow if i feel like it.