A bit of horrible literature follows, but the message and concept of it is there:
The Dubhe microcosm - A world wrought with criminal activites and corruption unknown to anyone from the outside world. But the discovery of the mineral-rich Yersinia nebula beyond Dubhe saw rise to an industrial monopoly in the form of STX Exploration. Mining for the important deuterium gases in the nebula are an army of reclusive gas miners as unsavory as the criminal masterminds that surround them. As a war erupts between STX Exploration and the criminal underworld, with the galaxy's population is none the wiser. Dubhe has come to be known as an eternal dystopia.
The GTVA is all but nonexistant here - It is only a small militia consisting of a single carrier-corvette, a cruiser and a few wings of fighters that is keeping order from turning into chaos. But they are far from being the incorruptible servants which they claim to be, for even the GTVA cannot stop itself from dealing with the corrupted figures of piracy and corporate monopoly.
But it was the outbreak of plague on the seven colonies surrounding Dubhe Prime that caused the most intrigue of all. An incurable curse, the disease swept across the system, claiming hundreds on the way. Nobody knew what caused it. Even the so-called cure-all solutions to other diseases did little to stop the spread of the pandemic. The GTVA turned a blind eye. But there are darker forces working in the shadows, forces working to both undermine and to save the people. They are, however, not the blind strength that forms the heart of the GTVA. These forces strive in the unknowable mist of the Yersinia nebula, shunning the light and working in the open only when necessary. These dissidents were the true forces of good in this world.
The story starts when a green pilot joins the GTVA militia in the system. During an illicit exchange operation within the nebula (to "keep them quiet") between the GTVA and a group of criminals calling themselves the Righteous Avengers, the GTVA are trapped by someone calling himself 'Dark'. After bringing them into an intense electromagnetic storm where their sensors wouldn't work, 'Dark' persuades the GTVA to help him and his cause. With no other option, the GTVA agree to his offer.
After several days of lurking in the nebula, the GTVA pilots learn the inner workings of the dark underworld. After meeting with a group of exiled Vasudan outlaws and making a deal with some other pirate groups, the player learns the darkest secret of all: There is no deuterium in the Yersinia nebula. STX Exploration is mining a microscopic virus-like creature that lives within the ionized gas. It is this virus which is causing the pandemic on the seven colonies. STX Exploration was responsible for the plague.
As the pilots emerge from the nebula enlightened, they are awestruck by the arrival of the GTD Hector and the 11th Fleet, arriving to cleanse the system of dissidents. The pilots are faced with a choice - Will they join the pirates and overthrow STX Exploration's evil monopoly, or will they choose the easy option and return to the GTVA once again?
I've been thinking of this one for a while, but never even started on it.
The basic premise is that the GTVA are helping STX Exploration mine some kind of sentient virus thing that is capable of mind control (I originally got this idea while watching an anime... :nervous:) STX Exploration accidentally (or intentionally?) leaks some of the virus onto the habitation areas of Dubhe causing a pandemic.
The GTVA don't really care so don't do much, but some of the pirates and outlaws living in the nebula know what's going on and are trying to stop STX Exploration from infecting the whole galaxy and turning the Terran and Vasudan race into a horde of loyal, mindless zombies - (A fate that may have befell the Shivans...? Interesting thought there...). The GTVA are more or less evil in this campaign.
The campaign starts off with the player flying as a GTVA pilot doing some run-of-the-mill anti-pirate work, but later finds himself dealing with the pirates to keep this particular group quiet. He is then introduced to this guy called 'Dark' and his gang which are a group of guys trying to stop STX Exploration.
The player starts off thinking that 'Dark' and his group are evil but as the campaign progresses he learns the truth and finds 'Dark' is actually trying to save the human and Vasudan races. At the end he has the choice of either staying with the pirates (the 'good' choice) or going back to the GTVA (the 'bad' choice, but the choice some players will think is the right one due to siding with the established government).
As a decidedly non-FS-ish campaign, I was planning to take some stylistic departures from the series. Fighter-pilot characters (wingmates) would be added, some quicktime-like events were planned (I did a bit of messing around with the SEXPs but didn't get anywhere with this. A bit similar to 'He Who Rides the Tiger' from STR was planned). In-game cutscenes (was thinking of doing Mobius-style take off and landings or jumping in cinematics in some missions), third-person semi-interactive stuff, etc. etc.
For mods I was thinking of basing it on Nukemod, since that was un-FreeSpacey anyway and I wanted to establish a more unique atmosphere. I was thinking that you'd never really see a ship larger than a destroyer 'till the end which would reinforce the 'boonies' sorta feel of the campaign.
Inspired mainly by "Dissident Theory", a short demo campaign by fs2gundam that I played recently. It was, similarly, about a trip through a nebula and an evil GTVA. It sparked my imagination and I was thinking of making something similar to it someday which is where this sprang from. The sentient virus thing came from an interesting uber-violent loli anime (GCv would like it methinks). I was also influenced by Nukemod's atmosphere in the test mission of very un-FreeSpacish combat and gameplay.
Since I'd never actually do this I figured I'd post it here.