Author Topic: Questions for the Developers 1.0  (Read 4244 times)

Gai Daigoji

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Questions for the Developers 1.0
« Reply #15 on: April 15, 2005, 09:03:10 PM »
Quote from: willy_principal
The game will run with this?:
AMD Sempron 2400
512 MB RAM DDR333 (Generic)
Asrock K7VM3
XFX Nvidia GeForce4 MX 440, 64 MB VRAM
Samsung 80 GB Parallel ATA. 2MB Cache.


 :nod: Yes it will.

EDIT: Damn you Pole Dancer Primus, you beat me to it!
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willy_principal

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« Reply #16 on: April 15, 2005, 09:11:53 PM »
YAHOOO!!!!!
YATZEEEEEEEEEEEE!!!!

And all those english-happines expresions at the same time........
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Primus

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Questions for the Developers 1.0
« Reply #17 on: April 15, 2005, 09:17:19 PM »
Quote from: Gai Daigoji

EDIT: Damn you Pole Dancer Primus, you beat me to it!


:blah:

Ransom Arceihn

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Questions for the Developers 1.0
« Reply #18 on: April 15, 2005, 10:08:47 PM »
Damn. And here I was thinking Freespace: Hegemonia was a Freespace total conversion for Hegemonia...

Why UT2k4? I'm pretty sure the HL2 engine supports flying vehicles, and the engine's quite a bit better. Personally I'd choose the D3 engine, but I fully understand your reasons for not using it.

willy_principal

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« Reply #19 on: April 17, 2005, 03:58:09 AM »
You better use UT2K4, it will be easier to make..................isn't it?
well.....HL2 engine would be good too, but i have no idea if it will as easy to make...


Something is sure..................DON?T USE DOOM3 engine.........

right???
Developing a FS2 Campaign:
Corruptible, everyone has a price

willy_principal

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« Reply #20 on: April 17, 2005, 04:01:51 AM »
I wanna help you in some way, man...
but i have no skills on what you are looking for (skinning and model animation)...
i might help you out with the plot...or something
Developing a FS2 Campaign:
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Primus

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« Reply #21 on: April 17, 2005, 09:11:25 AM »
It's UT2004 we're going to use.
And Gai and Swamp are doing great job with story, I don't know if need help on that area. :)

Black Wolf

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Questions for the Developers 1.0
« Reply #22 on: April 18, 2005, 12:17:14 AM »
Quote from: Primus
Hard Disk Space: 5.5 GB free


[colour=burlywood]Shiny motherfuck that's a lot. I need a new HDD :([/colour]
"What you egg!" Macbeth, Act IV, Scene II, Line 80
"Young fry of treachery!"Macbeth, Act IV, Scene II, Line 81

[colour=red]w00t! [colour] tags for the masses![/colour]

Primus

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« Reply #23 on: April 18, 2005, 12:35:02 AM »
:lol: How colorful. And that is one damn big installation.

Slanker

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« Reply #24 on: April 18, 2005, 12:47:36 PM »
Um... aside from the fact that my word doesnīt count... what were the reasons that you chose UT-Engine instead of Source?
As for tutorials, forums, support etc., itīs at least at the same level, if not higher than the UT community.
Iīd rather prefer using the source engine, but again, itīs not my call. This is probably a collision of two worlds, but I prefer Hammer editor over UnrealEd.

Primus

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« Reply #25 on: April 18, 2005, 07:40:27 PM »
It would be pain to code the space...

Slanker

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« Reply #26 on: April 19, 2005, 12:16:10 PM »
Um, so you want to have low ground fighter battles and things like that, too?

willy_principal

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« Reply #27 on: April 19, 2005, 08:49:56 PM »
What kind of missions will it have???

Will the player man a gun in a ship?
drive a tank?
infiltrate a enemy vessel and capture it?
Developing a FS2 Campaign:
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Gai Daigoji

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« Reply #28 on: April 19, 2005, 08:54:48 PM »
Quote from: willy_principal
What kind of missions will it have???

1. Will the player man a gun in a ship?
2. drive a tank?
3. infiltrate a enemy vessel and capture it?


1. Yes
2. Yes
3. Yes

:)
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Slanker

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« Reply #29 on: April 26, 2005, 03:19:24 PM »
Hey, I donīt know if this is a proper place to post this, but Iīve been fiddling around a bit with mapping some Sci-Fi tunnel stuff.
http://www.sro.at/upload/tunnel_1.JPG
http://www.sro.at/upload/tunnel_2.JPG
http://www.sro.at/upload/tunnel_wireframe.JPG