Author Topic: Main project updates and status  (Read 92 times)

DaBrain

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Main project updates and status
« on: March 02, 2008, 10:55:59 PM »
I thought it might be nice for you guys to get an update on our current progress once in a while.

Swifty joined the team. He is the guy who implemented support for TrackIR in FS2. ;)

I've tossed the first landscape part (that's why the screenshot is on the public board now).

This is the first part that will be in the game. Each following should match the quality.
http://i31.tinypic.com/vrewlg.jpg
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"the more i look at the shots the more i\'m becomming a..starfox fan :nod:"
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DaBrain

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Main project updates and status
« Reply #1 on: April 26, 2008, 02:25:18 PM »
Time for some updates:

The landscape is pretty much done, just waiting for some models from two other members. (Some pictures will follow soon.)

The Wolfen model is complete, but the polycount has to be reduced before we can use it in-game.



Visanity has completed his work on the police car.


->http://www.youtube.com/watch?v=9AaHokqH3us
Watch your shadow
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"the more i look at the shots the more i\'m becomming a..starfox fan :nod:"
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan

D-Mac

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Main project updates and status
« Reply #2 on: April 26, 2008, 05:33:11 PM »
I absolutely love that police car model. I get something of an "Assault meets F-Zero GX" vibe from the design.
.: Shadows of Lylat: Casting & Voice Director :.
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DaBrain

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Main project updates and status
« Reply #3 on: May 13, 2008, 01:51:12 PM »
Watch your shadow
-------------------
"the more i look at the shots the more i\'m becomming a..starfox fan :nod:"
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan