Author Topic: Capital ship lasers  (Read 10834 times)

Jonathan_S47

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Capital ship lasers
« on: March 21, 2005, 01:36:12 AM »
Do to a technical difficulty I had with my laptop I was unable to do any modeling yesterday and got board. So I started playing with Lightspeed’s and DaBrain’s weapon effects.  :biggrin1:
The Shiven turret lasers still need a bit more work on them.

Note: I am using Raptor’s upguned Orion so it’s using the “Triple Terran Huge” It uses the same effect I have for the Terran Huge Turret.
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Taristin

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Capital ship lasers
« Reply #1 on: March 21, 2005, 01:51:28 AM »
Yeah... I wish they had trails, and fired a wee bit faster, too... but yes... the plasma turrets pwn.
I prefer them to beams. And they can be just as deadly on insane...
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Nuclear

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« Reply #2 on: March 21, 2005, 02:42:38 AM »
Ever heard of the Capital Ship Turret Upgrade? Makes turret lasers much more lethal.

I'll find the link somewhere...

Taristin

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« Reply #3 on: March 21, 2005, 03:43:09 AM »
it's on Sandwich's site... in his siggy.
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Cobra

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« Reply #4 on: March 21, 2005, 05:09:41 AM »
I once tried putting 3 beams on one of raptor's turrets, and it didn't work. i even used beam-free-all and waypoints, and nothing. too many?

man, it would have kicked so much ass. :(
« Last Edit: March 21, 2005, 05:14:09 AM by Cobra »
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Taristin

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Capital ship lasers
« Reply #5 on: March 21, 2005, 05:20:19 AM »
Didn't work as in...?

No beam at all? or only one beam?
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Nuclear

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« Reply #6 on: March 21, 2005, 04:23:01 PM »
Triple turrets such as the Orion's main turrets don't allow beams for odd reasons. It's just the way the game works - there's no way around it, far as I know.

Jonathan_S47

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Capital ship lasers
« Reply #7 on: March 21, 2005, 09:40:25 PM »
From :V: Orion ship entry:

$Subsystem:                     Turret01a, 1.875, 3.0
   $Default PBanks:        ( "BGreen" )

Basically you can have a beam cannon on those turrets but it has to be the only weapon on that turret or it will not work.
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Nuclear

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« Reply #8 on: March 21, 2005, 10:24:18 PM »
The Orion's Turret 1 is the exception. It shows the same model, but it doesn't have the same triple-Primary Bank capacity as the other main turrets. That turret was probably intended by :V: to become a forward-hitting turret for the Orion to give it some modern firepower for Freespace 2.

The other turrets are labeled as having three Primary banks: all of them Terran Huge Turrets.

Jonathan_S47

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« Reply #9 on: March 21, 2005, 11:45:35 PM »
I know, I was pointing out that if you delete those other two primary entries you can then make a beam cannon work on those turrets.

Anyway, back on topic. A Lilith has a dual with a Fenris.
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Nuclear

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« Reply #10 on: March 22, 2005, 12:22:35 AM »
Are those weapon effects SCP? They look pretty cool.

Jonathan_S47

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« Reply #11 on: March 22, 2005, 12:59:11 AM »
Yeah, some of them are from Lightspeed’s upgraded weapon effects. Others are from DaBrain’s mod starter kit.
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Cobra

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« Reply #12 on: March 22, 2005, 01:19:46 AM »
which won?
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MatthewPapa

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« Reply #13 on: March 22, 2005, 01:27:49 AM »
Of course the lilith.... or i would think...the fenris is too lightly armored to win in an engagement against anything other than a fighter or a cain.

Nuclear

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« Reply #14 on: March 22, 2005, 02:53:01 AM »
No... the fighter would own it so easily :p A Fenris might last in a battle against a cargo container. Even then, it would have to take evasive action and put extra power into the weapons and the life support in the very event that the container somehow moves and tears the side open with a light tap.

I'm not saying this because I don't like the Fenris, not at all. :p