No Problem RA (we can keep these types of posts in this thread - or I can move future ones HERE).
Crazy - No coding is planned, the majority of the goal and content is posted in the stickies. Anything beyond that is simply not in the scope of the mod.
IF however 3.7 is completed, I will be using that in the future. It will no doubt have features pioneered by BTRL and Starfox (not everything , but I am sure there will be some features carried over).
Multi-player will be looked at in the future, but for now the SP Campaign is priority.
Rowhider - Even though it is a TC, it is NOT beyond the capabilities of a "small mod team". I've certainly had the commitment and time invested to say confidently if the skills were available the MACROSS Campaign part would have been done by now.
However, like most mods, this one has rarely had the ratio of time/talent to continue to progress in every aspect equally on any front (chapter).
Feel free to release the ships you made as a RT Mod, but please keep in mind This Project is 2.0. Nothing wrong with healthy competition, but unfortunately you will run into the same obstacles I have.
I am patient and quite proud of the progress that has been made.
(From the Dev side, people don't know the physical content has more than TRIPLED, and many of the original ships replaced.)
I also constantly make new contacts or follow up on old ones. AA for example is reworking all his earlier REF ships. Hopefully We will be able to get a hold of those as well.
MP might make more Fighters/battroids in the future (I just sent him the Show art book with extra large picture references). For the extra stuff.
Although for now I am back "on hiatus" I still do other things that push overall development forward, I just don't obsess over it all the time. It's too easy to get burned out, I've dealt with years of frustration and it would be very easy to just give up but I'm a very stubborn person.