Author Topic: Escaping in Style...  (Read 8777 times)

Kietotheworld

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Escaping in Style...
« Reply #15 on: April 10, 2005, 11:33:58 AM »
You could add that as debris actually, you just don't need to put it on the model you normally see.  You could also add a turret or something.

Black Wolf

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« Reply #16 on: April 10, 2005, 12:28:58 PM »
Quote from: Kasperl
Erm, the size on the chairs as waaay off. Look up the sizes in FS. And ursa is about the size of a 747, and IIRC a Hermes is even bigger.


[COLOuR=burlywood]Not really. The scale is a little off, but the Hermes is nowhere near that big.

Personally, I think modelling the interior is a bit of a waste. The original model kicked arse - just because you can use thousands of polies doesn't mean you have to.[/COLOuR]
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phreak

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« Reply #17 on: April 11, 2005, 03:13:33 AM »
Quote

http://www.game-warden.com/forum/attachment.php?attachmentid=730


Looks great, the only thing i'd look into changing is there are many large faces that can be broken up by quad dividing if only there for the sole purpose to create better looking lighting.

Axem

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« Reply #18 on: April 14, 2005, 02:36:00 AM »
The big faces are there just so it easier to manipulate around it and stuff. I'll divide and stuff it when it comes to time to export.

Anyway, after trying to map it, I found out how off everything is, so now I need to go back and tweak the model to fit the map (oh joy). The final model won't have a see through cockpit, because that's getting beyond my mapping and texuring expertise. Maybe when I get more skilled at it.

But don't expect it for awhile, it's not high on my priorities at the moment.

Cobra

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« Reply #19 on: April 14, 2005, 05:10:39 AM »
open it up in truespace (if you can with this kind of model) and add alpha channels to the window parts. i THINK you use the alpha channels thingy thru the lights selection; i saw it once before doing a job for getter robo g/star dragon...
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Axem

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« Reply #20 on: April 14, 2005, 11:23:28 AM »
Making the glass semi-transparent isn't the problem. It's doing to whole interior, because I need to map it and then texture that. That's the part that's above my abilities right now.