Author Topic: Escaping in Style...  (Read 8844 times)

Axem

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« on: March 11, 2005, 12:04:16 AM »
Here's a high poly attempt at a ship you rarely ever see. The GTEP Hermes!

It's got around 1200 polys, which might be a little much, but as I said you rarely see it, so I'm hoping I can get away with it... :nervous:

And as a joke I decided to trip out the Hermes so you can really, "Escape in Style!" :p

So uh, opinions?

ShadowWolf_IH

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« Reply #1 on: March 11, 2005, 12:18:43 AM »
So there we were fighting our asses off, and getting them shot off, when we abandoned ship we thought we were going to have to take grandma's grocery getter.  Luckily for us...Axem decided to "Pimp my Ride". :lol:

well done man

Jonathan_S47

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« Reply #2 on: March 11, 2005, 12:35:19 AM »
:yes:  Nice. I donít think the poly count will be a problem.
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The Trivial Psychic

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« Reply #3 on: March 11, 2005, 07:08:21 AM »
To realy Uberize it, you need to do something more like a cockpit for it.  Basically, modle the entire interior of the ship, perhaps even with occupants, and transparency on the glass.  You could be flying along side one, and look through the side windows and catch a glimplse of your wingman though the window on the opposite side.
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karajorma

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« Reply #4 on: March 11, 2005, 12:13:34 PM »
Quote from: Axem
It's got around 1200 polys, which might be a little much, but as I said you rarely see it, so I'm hoping I can get away with it... :nervous:


If anything I'd say that was too low. As you say you rarely get up close to the Hermes. In fact you rarely even get as close as you get to a friendly fighter.

You could easily get away with a poly count 2-3 times that as long as you're only using a single map.

Axem

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« Reply #5 on: March 13, 2005, 01:41:31 AM »
Yeah I figured as much, but I was just thinking its a tiny thing, so you might not see the detail.

So anyway, how's this for an interior? Do you think it should be standing room only, or add a few beds for possible wounded? And anyone got (or know of) a lowish poly officer model? I want to see how many clowns I can fit in this thing. ;)

MatthewPapa

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« Reply #6 on: March 13, 2005, 01:44:04 AM »
thats tight dude....you should add bosch beer in the back

Jonathan_S47

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« Reply #7 on: March 13, 2005, 01:52:09 AM »
Just make sure the pilot canít get to it. You donít want him drunk when he is dodging weapon fire.   :biggrin1:
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Axem

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« Reply #8 on: March 13, 2005, 02:01:48 AM »
Okay, the ship is a goner. According to protocol, we are to evacuate the following items in order.

Me
The Bosch Beer
And uh... that's it.

Taristin

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« Reply #9 on: March 13, 2005, 03:05:34 AM »
Funny. :)

Although you'll never see it.
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Axem

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« Reply #10 on: March 13, 2005, 05:37:14 AM »
Not unless its debris. ;)

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« Reply #11 on: April 09, 2005, 04:17:32 PM »
Heh. That would be so awesome. Hermes bites the dust, dozens of little crates spill out of the explosion.

Cobra

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« Reply #12 on: April 09, 2005, 07:13:20 PM »
"EVERY MAN FOR HIMSELF! GET THE CRATES OF BOSCH BEER!!"
"NO! MINE! MINEMINEMINEMINEMINEMINEMINEMINE!!!"

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« Reply #13 on: April 09, 2005, 08:04:35 PM »
This is REALLY cool stuff, Axem. Now give it some nice textures and release it ASAP :nod:

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« Reply #14 on: April 10, 2005, 11:00:56 AM »
Erm, the size on the chairs as waaay off. Look up the sizes in FS. And ursa is about the size of a 747, and IIRC a Hermes is even bigger.
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