Author Topic: Multiplayer  (Read 1075 times)

Guddi

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« on: April 11, 2007, 08:28:04 AM »
Hi
have a problem with the MP-part... i never find an open server!!
what i'm doing wrong? :sigh:

karajorma

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« Reply #1 on: April 11, 2007, 09:29:44 AM »
Playing at the wrong time of day most likely.

The dedicated server code isn't working very well yet so the only time you'll find servers is when people are hosting locally themselves. Right now is too late for the Americans and too early for the Europeans to be playing so no one is on.

Try the IRC channel mentioned in the sticky thread. You can usually find someone willing to play on there.

Fish

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« Reply #2 on: April 11, 2007, 09:32:40 AM »
And no-one in Australia has a good enough internet connection to host, apparently :p

karajorma

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« Reply #3 on: April 11, 2007, 09:46:53 AM »
They're all too busy sheep-sha..... I mean shearing :p

But seriously why aren't you Aussies hosting more games?

Fish

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« Reply #4 on: April 11, 2007, 10:12:30 AM »
Oi, that's New Zealanders with the soft spot for sheep :p

A) There aren't that many of us, by comparison, therefore proportionally less games being hosted?

B) BSG hasn't aired at a respectable time since the end of season 1, so the following is smaller than what it could be.

Personally I have a 64kbps upload connection, so am fairly useless with hosting. But I dunno what everyone else is doing :/

Aussie86

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« Reply #5 on: April 11, 2007, 10:22:08 AM »
I live in Australia with a 8mb down \ 356k up connection and have hosted perfectly before... i'm going into the game now to host!  Come in if you dare mwhahahaha

Fish

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« Reply #6 on: April 11, 2007, 11:09:04 AM »
I'm watching The Chaser's War On Everything :p

Scaramouche

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« Reply #7 on: April 11, 2007, 12:55:02 PM »
One of my earliest multi-player matches involved "pilots" from Britain, France and Estonia, not to mention myself sitting here in China. It is possible to get a game in, but as "karajorma" says, it does depend on your timing (and where you are).

meleardil

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« Reply #8 on: April 11, 2007, 01:11:27 PM »
We played 'around the word' games in the Age of Modems, when FS2 started.
The only issue: host counts the hits!
That means you have to hit ships on the host computer.
You fire a bullet..."bullet fired" info sent to host.............."bullet fired" arrives to host...bullet fired on the host.
SOLUTION: always watch for the ping time, and fire on the spot where you think the enemy WILL BE AFTER the ping time. Vipers are 3 times faster than FS2 ships, effect is stronger. But I assume below 100ms ping time it should be manageable.
We were able to play with more than 300ms delay, and still win squadwar battles against strong hosts. (The rule was: always the defender of the system hosted the game.) Darkwing won squadwar twice... ;)

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