Author Topic: Differences of Viper MkII and VII  (Read 23980 times)

Zank

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Differences of Viper MkII and VII
« Reply #30 on: April 05, 2007, 12:13:34 AM »
So the Mark II is a Z95 and a Raptor is a BWing or Lambda class shuttle? And a Raider is a Tie...Interceptor? And a Heavy raider is an Assault Gunboat? (my fav :) )

So a Battlestar is a Calamari cruiser? So A Basestar would be like an ISD? Hmmmm interesting :)

StarSlayer

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« Reply #31 on: April 05, 2007, 12:27:13 AM »
Merc is a SSD :P
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KypFisto

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Differences of Viper MkII and VII
« Reply #32 on: April 05, 2007, 12:34:10 AM »
Quote from: Zank;63758
So the Mark II is a Z95 and a Raptor is a BWing or Lambda class shuttle? And a Raider is a Tie...Interceptor? And a Heavy raider is an Assault Gunboat? (my fav :) )

So a Battlestar is a Calamari cruiser? So A Basestar would be like an ISD? Hmmmm interesting :)


Raptor is like an Imperial Landing Craft...or maybe an escort shuttle (if you know the X-Wing series)

Zank

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« Reply #33 on: April 05, 2007, 12:47:35 AM »
Imperial Landing Craft == Lambda Class Shuttle. I know my Star Wars :)

I picked Bwing at first because it was the first thing that came to mind (similar volume/weight, role as support...) but it would clearly be Lambda.

Right on Kyp
« Last Edit: April 05, 2007, 12:49:57 AM by Zank »

Dukeman42

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« Reply #34 on: April 05, 2007, 12:48:55 AM »
ACTUALLY...an Imperial landing craft looks like an elongated Lambda shuttle...it was in the Ep IV special edition on Tatooine...decidedly NOT the same craft...

Lambda:
http://graphics.ucsd.edu/~wjarosz/images/lambda2.jpg

Imperial Landing Craft:
http://www.xwaupgrade.com/screenshots/l-c/LCRight.jpg

BURN!

Zank

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« Reply #35 on: April 05, 2007, 01:03:23 AM »
Quote from: Dukeman42;63775
ACTUALLY...an Imperial landing craft looks like an elongated Lambda shuttle...it was in the Ep IV special edition on Tatooine...decidedly NOT the same craft...

Lambda:
http://graphics.ucsd.edu/~wjarosz/images/lambda2.jpg

Imperial Landing Craft:
http://www.xwaupgrade.com/screenshots/l-c/LCRight.jpg

BURN!

Ah, the Sentinel!

Touche, Dukeman, well played. I tip my hat at thee.

*slaps self* And after all those games.... (Force commander, Battlegrounds, EAW, Battlefront...).

I honestly wasn't thinking and typed a little too fast, however the error is mine. Well done Duke :)

--Zank
« Last Edit: April 05, 2007, 01:04:03 AM by Zank »

KypFisto

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Differences of Viper MkII and VII
« Reply #36 on: April 05, 2007, 01:33:05 AM »
and I get no credit for getting it right the first time...:sigh:

As for the balance between the two Mks the only comment I can make is having the Mk IIs top speed to be tweak to go just a tad bit faster. It annoys me when I can't get to Raiders fast enough to shoot them down or when they fly by and are already out of my effective firing range because I can't catch up at all. The only range problem I remember there being in the show was when Starbuck couldn't shoot down the one nuke fast enough in the miniseries.

StarSlayer

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Differences of Viper MkII and VII
« Reply #37 on: April 05, 2007, 01:51:34 AM »
Id go with it being analogous to the good ole Delta-class DX-9 Stormtrooper transport.
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Dukeman42

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« Reply #38 on: April 05, 2007, 01:55:49 AM »
Quote from: Zank;63784
Ah, the Sentinel!

Touche, Dukeman, well played. I tip my hat at thee.

--Zank



And points to you, for knowing/tracking down the actual designation!  (something I hadn't yet done...boy, I'm slipping too;))

Dukeman42

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« Reply #39 on: April 05, 2007, 02:18:21 AM »
Here you go, I pulled out the Miniseries and checked the scene again; definitive proof that the CNP program was blamed for the vulnerabilities, and that it was removed from Galactica's computer systems...as well as the newer vipers.
Quote
Gaeta: "Your saying that the Cylons found a way to use your navigation program to disable our ships?"

Baltar: "Essentially, yes.  I think their using the CNP to infect your ships with some sort of virus wich makes them susceptible to Cylon commands"

Gaeta: "Well you see we do have your CNP navigation program here on Galactica...but it's never been loaded into primary memory or even test run"

Baltar: "That's good...still, I should purge all references of it from your memory tapes"

Gaeta: "I should probably retrofit the newer Vipers, as well"

Gaeta: "Must be hard for you...just having something you created twisted and used like this, must be horrible"

As for Starbuck's comments in 'Act of Contrition' I was mistaken, because she was talking only about the MkII...and it was the MkII that she stated could flip end-for-end in .35 seconds.

Zank

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« Reply #40 on: April 05, 2007, 02:33:50 AM »
Kyp, read my post ^^ see the part where I said "Right on Kyp"? ^_^

The DX-9 eh StarSlayer? The problem with Star Wars is that there is no such thing as a "budget". War is War. If you need to transport troops to the battlefield, you transport then by the 50s at least (Imperial landing craft can carry 54 troopers along with hardware). Hell in Star Wars, you have BARGES to transport WALKERS. What does BSG have? A puny raptor that can CRAM 5 marines in?

Raptor is obviously not meant as troop transport, but more as a support role as ECM.

Equivalent in Star Wars? I'm researching....but I'm not finding much on ECM/Support. There's probably a near match somewhere in the Extended Universe.

frost

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Differences of Viper MkII and VII
« Reply #41 on: April 05, 2007, 05:33:26 AM »
I agree that the MKII needs some work... there are definitely balance issues in the game. I also vote for a speed tweak and more if possible...

EDIT: I also think the ammo capacity on the MKVII needs to be nerfed. It has more cannons, so for balance it should run out of ammo faster--but instead it is simply packed with more ammunition.
« Last Edit: April 05, 2007, 11:11:44 AM by frost »

wolfblade

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« Reply #42 on: April 05, 2007, 01:23:15 PM »
Possibly packed with more ammo for that exact reason?

black_library

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« Reply #43 on: April 05, 2007, 01:32:38 PM »
Perhaps mkVII does less damage with tree cannons than mkII with two cannons, and thats why it has more ammo... But probably not...

StarSlayer

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« Reply #44 on: April 05, 2007, 01:44:30 PM »
Well, I would have to test it, but actual duration of fire, the MK VII and the MKII are probably roughly similar.  It has more ammo because its got a drum for the third gun, but its rate of usage is probably a third higher the MK II.  Plus the MK VII is a big fighter compared to the II.  There isn't  a lot of spare space on the II.   If you look at some of the better renders of it floating around it's a very utilitarian fighter, smaller then many WWII prop fighters to boot.  And compared to the ammo capacity on those birds the MK II has an extremely long firing duration.
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