Ahhh...Takashi.... what I said was:
IF IT DOESN'T ADD ANYTHING TO THE MOD I WON'T USE IT.
High res textures and map effects add quite a lot, I think. The flashing glowmaps you were talking about add nothing I want. The engine glows in HW don't pulsate, and I don't think they should. The tech utilised a controlled fusion torch...and the only way that would change would be to increase or decrease the size of the glow with throttle setting. Not pulsate as an animated glowmap would. Simple as that. And I know how to do glowmaps, eff's, dds textures and animation.... FS2's implementation of multi-layer texturing is not documented anywhere though...which is why I need few pointers.
If you are so sure they are needed, I suggest you go make your own mod with them in. The beauty of actually making your own mod is that you get to choose what's in and what's out.
If I wanted to use low res textures and simple models, I would have just ported the stock ships straight over, baked the textures to reduce the numbers of texture maps and stuffed them in as they were. That's not what I want. Relic used the highest res textures and the most detailed models that a PC could cope with then. They did a really fine job on the low-poly modelling, and the results look acceptable today ... but they were never meant to be viewed close up. I want to go a few steps further.
And as a final comment..Takashi...if you cannot keep your own 'pimpage' in your own threads, don't post at all. I eagerly look forward to the release of 'your mod' ... especially if the quality of the ship pictures you have posted at HLP are anything to go by.