I got a question, I'm not so much interested in the MOD but as to how you're going to handle things.
Gundam is generally known for, overpowered mecha. One or two or four mecha take out entire fleets of ships (as in Seed). Also, the fights are generally fairly low number wise. Excepting of course the main battles where lots of non-hero ships and non-hero troops get their butts blown off.
I'm just wondering how the MOD is going to approach that sort of universe-balance in terms of weaponry. Because something like Macross, or Robotech in North America is much more grunt-orientated. In the same way, FS2 is fairly grunt-orientated in that the player is just another cog in the machine (albeit one who's at nearly every major event) and does his part for king and country. In Macross there's a few aces, like Max, but in general the mecha themselves are fairly level in the playing field. There are a few "better" mecha like the Female Power Armour or the Super Veritechs, but in Gundam it's like, there's the Gundam, and then there's all the other mecha (ie Mobile Suits), and then after that there's the aircraft (ie Mobile Armour) (God help those poor bastards).
Of course the Seed story is more . . . five gundams battling eachother. Until what's its face, Zaft or whatever, makes a ridiculously powered Gundam knock off, two of 'em rather.
Anyway, ramble ramble. So how's the MOD balance going to work or in what way is it being approached?