Author Topic: Questions  (Read 5099 times)

ElectroMonkey

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« Reply #15 on: February 17, 2008, 07:13:07 PM »
I downloaded Blender a few days ago and am starting to learn my way around it. No promises on the 3D modeling front for a while, I'd say, but I'm a mecha fanboy with *serious* Gundam SEED knowledge - serial numbers, armour types, weapon loadouts, OS types and so on. I really want this mod to be complete, so I'm offering my help wherever it's needed.
Also, a question: will there be opportunities within the campaign to pilot non-EA units, or full-on Gundam suits instead of the mass-produced Dagger types? And what about the Strike Gundam equipment packs that the Daggers can mount?

Star Dragon

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« Reply #16 on: February 17, 2008, 09:25:09 PM »
I'm not qualified to answer you, but in the future if you can do any 3d work it would at least help. I dunno what everyones status is since a few of my questions in the internal thread are still unanswered.

I would say practice your meshing and if this project gets active again you'd be in a position they could probably use.

I have access to several SEED models, but never got a word back, and certainly did not want to bump anyone who was working on superior meshes as these are relatively low poly. Plus I don't know what they intend on physical attacks, maybe a boned animation system?

Pics:

http://www.game-warden.com/forum/attachment.php?attachmentid=3549&d=1183939376

http://www.game-warden.com/forum/attachment.php?attachmentid=3550&stc=1&thumb=1&d=1183939376
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
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maje

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« Reply #17 on: February 24, 2008, 09:09:43 PM »
Does FS2 even support these systems?  I think the best you can get is rotation, and I'm not sure if you can even do limits on that.

starlord

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« Reply #18 on: March 16, 2008, 12:04:07 PM »
Still no news about that project? pity!

Akalabeth Angel

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« Reply #19 on: September 16, 2008, 03:10:02 AM »
I got a question, I'm not so much interested in the MOD but as to how you're going to handle things.
   Gundam is generally known for, overpowered mecha. One or two or four mecha take out entire fleets of ships (as in Seed). Also, the fights are generally fairly low number wise. Excepting of course the main battles where lots of non-hero ships and non-hero troops get their butts blown off.

   I'm just wondering how the MOD is going to approach that sort of universe-balance in terms of weaponry. Because something like Macross, or Robotech in North America is much more grunt-orientated. In the same way, FS2 is fairly grunt-orientated in that the player is just another cog in the machine (albeit one who's at nearly every major event) and does his part for king and country. In Macross there's a few aces, like Max, but in general the mecha themselves are fairly level in the playing field. There are a few "better" mecha like the Female Power Armour or the Super Veritechs, but in Gundam it's like, there's the Gundam, and then there's all the other mecha (ie Mobile Suits), and then after that there's the aircraft (ie Mobile Armour) (God help those poor bastards).

    Of course the Seed story is more . . . five gundams battling eachother. Until what's its face, Zaft or whatever, makes a ridiculously powered Gundam knock off, two of 'em rather.

    Anyway, ramble ramble. So how's the MOD balance going to work or in what way is it being approached?

redwanderer

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« Reply #20 on: December 13, 2008, 07:00:37 AM »
Quote from: Gai Daigoji;58209
Please post your questions regarding the MOD here. Anything ranging from story, ships, plans etc :)

fou lou avatar for the freaking win XD rock on
anyways, just suits gonna be piloteable? or ships or something like the aries from gundam wing: can shift from suit to jet

davidseo013

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« Reply #21 on: March 06, 2012, 12:56:23 PM »
I am keen buyer of mobile games. suggest me any good series of game to play on my iphone.