Author Topic: Beyond the Red Line feature requests  (Read 119237 times)

Thaeris

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Beyond the Red Line feature requests
« Reply #915 on: April 27, 2008, 04:55:59 AM »
It appears the most, or one of the most, threads on the forum is running a little low on steam...

My proposition? Release a new patch! It is in a sense a feature request...

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karajorma

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« Reply #916 on: April 27, 2008, 06:59:40 AM »
Get us some new coders to fix 3.6.10 and then you'll get your patch. :p

Wolfy

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« Reply #917 on: April 27, 2008, 11:43:14 AM »
Also Thaeris, what would you like in your patch?

A patch with nothing would be so useless
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Crixx

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« Reply #918 on: April 27, 2008, 01:40:53 PM »
Quote from: karajorma;98765
Get us some new coders to fix 3.6.10 and then you'll get your patch. :p


If Thai internet brides = coders, i'll send you 20.

Barid Bel Medar

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« Reply #919 on: April 27, 2008, 07:02:08 PM »
I  had a thought that might be workable, but I'm not sure.  use footage of one of the Galactica Launch bays with little flashlike animations.  You know, like the Bastion, Galatea, Aquitane etc from from regular freespace.  one for pegasus and one for galactica.  I suspect theres enough stock footage and people with the requisite skill in video edit to do those.  plus I thnk it would add a really decent flavor.

Dunno if its workable, but I thought I'd through that up.
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Jangiri

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« Reply #920 on: April 28, 2008, 12:13:03 AM »
one feature that im not sure is possible but could they have a multiplayer mode were about half the team is actually controlling the turrets and shooting stuff
maybe even someone controlling a battlestar
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Barid Bel Medar

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« Reply #921 on: April 28, 2008, 05:42:10 AM »
ok, lemme see if I can list the wants:
Raptors
Raptors w/ Missiles
Heavy Raiders
Porta-Nukes
"Columbia" Class Battlestar (Galactica lookalikes)

Mercury Class Battlestar

"Valkery" Battlestars

Basestars
Combat Landings (is that even do-able?)
Animated Deck
Cockpit Animations (like wing commander?)
Controlable Battlestar guns
Flyable battlestar
Damage Textures
Fuel (I suspect theres a way to redo FS open by "involntarily) reducing engine power to 0 and rendering a ship unable to move)
Eject Feature
Blacking Out  (I suspect use of existing "looking at sun" code could work)
Dangerous Debris

And  I got sick of reading past posts.

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Contrary to popular belief, the nuclear testing of the 60\'s was actually an effort to tan Kieth Richards

At the end of the universe, there will be only a luke warm and Kieth Richards

in a fight between Kieth Richards and Chuck Norris, Kieth will snort a line Chuck.

Cl1nt

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Beyond the Red Line feature requests
« Reply #922 on: April 28, 2008, 07:29:15 AM »
Quote from: Jangiri;98897
one feature that im not sure is possible but could they have a multiplayer mode were about half the team is actually controlling the turrets and shooting stuff
maybe even someone controlling a battlestar


We discussed this a while ago, and came to the conclusion it would be boring as fuck, and wouldn't work.
Or something.



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Barid Bel Medar

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« Reply #923 on: April 28, 2008, 05:38:10 PM »
hem, I just had a thought, will the Cap Ships have the launch tubes.  I still think that was a great scene on the algae planet, with the Galactica opening her nuke tubes.  I think it would be a great animation for the cap ships to have functional anims for tubes.  mechanically I suspect it would be akin to the sexp in FS2 that allowed beams to fire.  SEXP 1 opens the tubes (anim is movement of lid), with SEXP 2 being a launch of missiles.  Using the same feature in FRED that allows damage to carry over, I suspect it would be possible to animate the finite quality of said missiles.  to translate just as turrets can be destroyed, "missile launch" destroys itself, I.E. the missile fires and an empty space is left, the hatch is just an active animation, just like a moving turret, only with fixed axis.  Activation of all said object can be utilized in SEXP formats.

Just my thoughts from having played FS2.  I'm no coder, but it seems like code already exists to do most of that suggestion.
Contrary to popular belief, the nuclear testing of the 60\'s was actually an effort to tan Kieth Richards

At the end of the universe, there will be only a luke warm and Kieth Richards

in a fight between Kieth Richards and Chuck Norris, Kieth will snort a line Chuck.

Felix 039

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« Reply #924 on: April 29, 2008, 06:56:47 AM »
I would LOVE to play a 10v10 capship battle with tonnes of vipers mk7 and raiders flying around...
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Wolfy

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« Reply #925 on: April 29, 2008, 08:12:26 AM »
hope your computers better than mine :p
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Felix 039

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« Reply #926 on: May 03, 2008, 08:05:20 AM »
Sure Is :)
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colecampbell666

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« Reply #927 on: May 04, 2008, 12:41:24 AM »
I just read the first page, but for the swarm missiles, have a cluster bomb that explodes as soon as fired, no explosion .ANI, no damage, and releases missiles to the front of the ship.
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Deckard

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« Reply #928 on: May 04, 2008, 01:13:08 AM »
Have you seen how thin are those damage trails in S0405 (or as many states as S0407)?

Just my 2 cents on this
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The Legacy

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« Reply #929 on: May 05, 2008, 06:46:13 PM »
This is a HUUUUUUUUGE thread, so I'm going to jump straight to the ideas:

- Make all of the explosions, engine sounds, and all sounds that is not directly local to the ship, dampened as if you were underwater (or something similar), to give the effect that space does NOT carry sound waves (except let's say a ship releases a ton of oxygen and stuff, giving a temporary sound wave). But of course the game would be no fun without any sound, hense the former idea of dampened sounds. But of course, firing your KEW rounds inside of your ship would sound normal, as it's reverberating inside.

- Although this is more specific for FS2, add a SEXP which basically creates a rotation on an axis. Although we have set-object-speed-x, set-object-speed-y, set-object-speed-z, set-object-facing, set-object-facing-object, and set-object-position, we do NOT have 'set-object-rotation-x', 'set-object-rotation-y', and 'set-object-rotation-z'. It would be great if this option was made available to us, not to mention a way to tell a ship to be adrift in the first place.

- More alternative skins for each ship. For example, damage textures.

- A high-poly, and a low-poly version of each type of ship, to allow people to FRED more larger battles. Specifically, ones like the Battle of New Caprica, or even flying next to the fleet, especially if during a battle. NOT Battle of Endor BTRL of course! Do this unless of course Battle of New Caprica or a full fleet is doable with the current high-poly models.

That is all. :)