Tactical FTL jumps for the Raider, Raptor and Blackbird (if it's in there).
a must have:naughty:
i know that there have been discussions before so i'll just summ up and mix it with some other ideas!
how about creating a "FTL missile (torpedo)" (like UT Translocator), it only has one shot , after shot it moves straight at med speed, press sec-fire again and you'll FTL to its location and ammo regenerates! but it could be targeted and shot by the enemy! if you try to ftl to a dead missile your "lost in space" aka dead!
so much for the theory, no idea if its doable in FS2
that would lead to a BR (bombing run) mode: every side tries to capture an ancient probe and return it to their mothership or try to capture a "bomb" and plant it on enemy mothership! (possible option: only hvy-raider and raptors can load it! raiders and vipers are only escort/hunters. if ftl possible probecarrier can't ftl without loosing the probe/bomb) if the bomb-carrier is killed he'll drop its cargo on current location raptors/hv-raiders AI or player controlled!
or a possible CTF-classic mission: Adama vs Cain: a raptor tries to land on Peg/Gal to capture Chief and Helo/ Adama and Tigh and return them to Gal/Peg. Vipers try to shoot down enemy raptor and protect their own! raptor AI or player controlled! if a raptor gets shot down he drops its cargo at current location where they can be picked up again (lol helo, tigh, chief and adama drifting in eva suits lol)
Loosing teams mothership blows up at the end
another one: capture the mother ship: land X# Raptors/hvy-raiders on enemy mothership and board it!
oh and cylon specials like convoy raids! cylon only game mode. erase an enemy convoy(with ai-viper escort, and continously civ-ships), every player starts in a raider, after X# kills his ship changes into the next better cylon ship (if it's possible in fs2 multi to fred in shipchange by score) after a certain total bodycount the weakest ship explodes and can't respawn! and so on! it's kind of last man standing without shooting eachother!
convoy battles (fighters and civ ships only): the party that destroys enemy convoy wins, they also have to protect their own civ-ships
i'm no RPG fan ( i really hate RPG games!!!) but would it be possible to limit the available ships via fsnet stats? for example: Player A has 10000 points, B has 50000; A can only choose MK2 and Raider for missions, B can choose MK2,MK7,MK7E,Raider,.....,Reaper
to be honest i only came up with this to make sure that there will be more victims available, rpg games allways attract hardcore-grinders (and sometimes even girls
oh, another one: capture the booze! rob a cylon brewery to "refuel" the fleet!
(you guys are really lucky that i never tried to FRED hehe)
oh and really important (even if its more a scp thing, you guys will have the largest FS2 comunity alive!) is there something going on to improve the FS2 multiplayer engine to optimize it? it still sucks to play an intercontinental game with a ping 200+, it's unplayable!!