Author Topic: No scripts yet, but we still got general chatter!  (Read 277 times)

DaBrain

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No scripts yet, but we still got general chatter!
« on: January 20, 2007, 10:34:07 PM »
Until we know how many thing will be possible via scripting (like the barrel roll), Axem can't complete the script for the training mission, cause this would have be a part of the training.


Anyway, there is still the general chatter FS2 uses.
"Affirmative"
"Check you six"
"Enemy ships incomming"
... and the like.

I'd like to see them redesigned to be more starfox-ish and it would be even better to get them done before we start the voice acting for the other few missions.

What do you think?
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Taristin

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No scripts yet, but we still got general chatter!
« Reply #1 on: January 20, 2007, 11:14:39 PM »
Nice flying, Fox!
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strike911

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No scripts yet, but we still got general chatter!
« Reply #2 on: January 20, 2007, 11:41:41 PM »
what are all of the commands for the general chatter in Fs2?

DaBrain

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No scripts yet, but we still got general chatter!
« Reply #3 on: January 20, 2007, 11:46:26 PM »
Those and lot more.

I'm looking for a table with the entries for this.


Edit: Check your root.vp.  It's the messages.tbl.


Forget about the things we won't need.

Alpha, beta, whatever wing arrive messages, repair messages and the like.
« Last Edit: January 20, 2007, 11:50:23 PM by DaBrain »
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strike911

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No scripts yet, but we still got general chatter!
« Reply #4 on: January 21, 2007, 12:23:47 AM »
and we'll need these for Fox, Peppy, Falco, Slippy and ... any others?

DaBrain

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No scripts yet, but we still got general chatter!
« Reply #5 on: January 21, 2007, 12:41:03 AM »
I don't know if Axem needs a 'Command' replacement.

I guess might need Bill. Depends on AS. However I guess will we won't really need general chatter for him, but only unique dialogs.
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AqueousShadow

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No scripts yet, but we still got general chatter!
« Reply #6 on: January 21, 2007, 12:48:39 AM »
Bill probably won't be flying alongside you enough to need his own general chatter. When he comes up, like DB said, he'll have his own unique dialogue.

The four members of Star Fox will need their general chatter, and for missions that he appears in, ROB64 will need to act as "command."

Jonathan_S47

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« Reply #7 on: January 21, 2007, 02:49:21 AM »
Quote from: strike911;54558
what are all of the commands for the general chatter in Fs2?

Wingman Persona Voice List

All Clear
Arrival (Enemy)
Attack
Backup
Check6
Death
Depart
Disable
Disarm
Engage
Help
Ignore
No
No Target
Oops1 (Response from a wingman when you shoot his/her ship.)
Player Dead
Praise
Stray
Traitor (You don’t want to shoot Slippy down this time)
Yes

Command
Arrival
Loner (no backup available)
Oops1 (Shoot Friendly Ship)
Oops2 (Shoot Instructor)
Oops3 (Not sure about this one as it is the same as oops1)
Stray
Stray Final
Traitor

I posted this before in another voice acting thread a long time ago. Anyway this only leaves out the support ship chatter since we don’t have a support ship.
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Killfrenzy

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No scripts yet, but we still got general chatter!
« Reply #8 on: March 08, 2007, 05:06:57 PM »
Okay, I'm having a bash at some Starfox-esque comm messages. I think we can get away with some direct references to Fox, as that's the controlled character.

Feel free to suggest changes...

Wingman Persona Voice List

All Clear = "We got 'em Fox. The area is clear."
Arrival (Enemy) = "More bad guys coming. Stay alert!"
Attack = "Can't handle them all yourself?"
Backup = "Help has arrived. Where d'ya want us?"
Check6 = "You got one on your tail!"
Death = (Do we need this one for anything but Cornerian fighters?) "AAAARGH!!" (Feel free to embellish! :D:D)
Depart = "My job here is done. Heading out now."
Disable = "Copy that. Slagging the engines."
Disarm = "We not fighting fair then?"
Engage = "Copy that, Fox."
Help = "Could do with a hand here!"
Ignore = "Hey Fox, share a little would ya?"
No = "You gotta be kidding."
No Target = "Don't have that one on scope."
Oops1 (Response from a wingman when you shoot his/her ship.) = "Something in your eye, Fox?"
Player Dead = "Fox?! FOX!?!"
Praise = "Great shot Fox!"
Stray = "Where are you going? The battle's over here!"
Traitor (You don’t want to shoot Slippy down this time) = "I guess even our friends turn on us..."
Yes = "You bet!"

Command
Arrival = "I have more hostiles on scope."
Loner (no backup available) = "No ships left. I'm afraid you're on your own."
Oops1 (Shoot Friendly Ship) = "Fox, is your trigger finger too itchy?"
Oops2 (Shoot Instructor) = "Hey, we're trying to teach you stuff here! Don't shoot the teacher!"
Oops3 (Not sure about this one as it is the same as oops1) = "Whose side are you on?"
Stray = "Fox! Get back here!"
Stray Final = "If you leave us Fox, you're in real trouble!"
Traitor = "Get him! He's on their side!!"

AqueousShadow

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« Reply #9 on: March 08, 2007, 05:29:58 PM »
I wasn't sure if Fox would be controlling any wingmen in the first place.
Now don't get me wrong, this is a good list :) It's just that I wasn't sure if we were keeping that aspect of Freespace, since any of the other wingmates would be under someone else's control.
You wouldn't be having any Cornerian wingmen (unless you count Bill's forces) until the end of the campaign.

As for Command, it will always be ROB, so making his lines more robotic and technical would be better.

You did bring to light the part about Fox dying. One of the wingmen always said something when Fox died, so would that be FREDded, scripted, or something? In FS, no one says anything when you die. The game just tells you how you died. :lol:

Killfrenzy

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« Reply #10 on: March 08, 2007, 06:28:47 PM »
Thing is, you can't cut the wingman chatter entirely. They'll still be saying things like 'hostiles incoming' etc etc.....

Axem

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« Reply #11 on: March 08, 2007, 06:53:10 PM »
There's an option in FRED that lets you disable default built in messages, so we can make the wingmen be quiet if we want. And there might be some hope of having the Player Death message play (don't quote me on that though).

Killfrenzy

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« Reply #12 on: March 08, 2007, 11:08:44 PM »
I suppose....still, I always found that no chatter from wingmen kinda made space feel....dead...

AqueousShadow

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« Reply #13 on: March 09, 2007, 02:31:39 AM »
Well, we disable the stock wingman messages and insert our own.

Those wingmen messages are more general, whereas ours will be specific to Star Fox.

strike911

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No scripts yet, but we still got general chatter!
« Reply #14 on: March 09, 2007, 03:55:08 AM »
Yeah, lets just overhaul it all and replace everything with StarFox specific lines. I think that would be our best bet.