Author Topic: [Colonial] Pegasus - Status: WIP  (Read 3444 times)

DaBrain

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[Colonial] Pegasus - Status: WIP
« Reply #15 on: November 26, 2006, 10:08:01 AM »
I wish I had your skill. ;)

Great work!
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Ajax

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[Colonial] Pegasus - Status: WIP
« Reply #16 on: November 26, 2006, 05:15:05 PM »
sweet:D. nice work, now comes the pain in the ass, the panles:P

Turambar

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[Colonial] Pegasus - Status: WIP
« Reply #17 on: November 26, 2006, 05:28:50 PM »


do her proud scotchy

DaBrain

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[Colonial] Pegasus - Status: WIP
« Reply #18 on: November 26, 2006, 07:49:41 PM »
If you need some ideas for the textures, here are some really awesome HD shots of it:

http://alecm.com/gallery.htm
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Ajax

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[Colonial] Pegasus - Status: WIP
« Reply #19 on: November 26, 2006, 10:55:29 PM »
hmm, lookign over your renders again ive noticed something, the panles on the pegasus pods are lacking there true depth, and the plates on the top of the pod are slightly angled at points as you can see in the following render, also note that the opending red plates to the pods extend down abit more than you have allowed on the actual mesh, your earlier rneder in cluded the detail odly
« Last Edit: November 27, 2006, 12:21:38 AM by Omniscaper »

Omniscaper

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[Colonial] Pegasus - Status: WIP
« Reply #20 on: November 27, 2006, 12:14:48 AM »
Scotchy has the same references as u Ajax.

Nice find Dabrain!

DaBrain

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[Colonial] Pegasus - Status: WIP
« Reply #21 on: November 27, 2006, 12:16:10 AM »
Thanks. :)
« Last Edit: November 27, 2006, 12:24:26 AM by DaBrain »
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Ajax

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[Colonial] Pegasus - Status: WIP
« Reply #22 on: November 27, 2006, 01:23:41 AM »
Quote from: Omniscaper;49285
Scotchy has the same references as u Ajax.

Nice find Dabrain!


i know, but its been my experience that when working on a mesh you can miss things that would appear very apparent, its happend to me a few times, including on pegasus, just trying to save scotchy work incase he did miss it. also the grille work in the inset areas along the center mass of the ship, the the longer parts before the ass part, you have the cut into the tops of the center of the ship, follow my mesh, there more or less exactly as shown in my mesh, you'll notice it if you go over the refrance materials avaliable. im not nagging, just staring you in the right direction, like i said, i had loads of these little moments with her, buildign something, then later going over refrences noting something ive done is infact incorect to the mesh. tis annoying
« Last Edit: November 27, 2006, 01:35:54 AM by Ajax »

Scotchy

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[Colonial] Pegasus - Status: WIP
« Reply #23 on: November 27, 2006, 02:34:32 AM »
Thanks for the help Mike. You're absolutely right about the pods. Hopefully that won't take too long to correct. The other thing you mentioned though... is there any way you could clarify that? I don't know what you're talking about. I went over all my refs and looked at a few versions of your model and I'm still not sure what you mean.

Did a little more work on the engines and the 'spine' that goes between them to the 'sphincter' at the end of the ship. There was too much intersection going on so I goofed up some detailing that should fit the ship's style while not pissing off future viper pilots on fun exploration missions.



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StarSlayer

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[Colonial] Pegasus - Status: WIP
« Reply #24 on: November 27, 2006, 02:57:09 AM »
Im fixxin to build a shrine for the beast master, i plan to sacrifice annoying Walmart shoppers on it to appease him, maybe have some fireworks, scantily clad twilek dancing girls.  Anything else that you require on it oh lord of the 62?
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DaBrain

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[Colonial] Pegasus - Status: WIP
« Reply #25 on: November 27, 2006, 09:03:00 AM »
Man... my eyes can't keep up with your progress... ;)
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Scotchy

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[Colonial] Pegasus - Status: WIP
« Reply #26 on: November 28, 2006, 01:32:36 AM »
I rebuilt the flight pods. I had a look at your models, Ajax. turns out we were both somewhat wrong about how those top panels worked. I checked the available references thouroughly and I believe I've recreated them accurately. What do you think?

Again, your second post about the grille work: could you clarify on that point?

Haven't done much else besides that.



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Lt. Cannonfodder

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[Colonial] Pegasus - Status: WIP
« Reply #27 on: November 28, 2006, 04:29:13 AM »
Now the does look rather sweet! :yes:

Funny thing is, our Pegasus will propably be the most accurate fan-created version of the ship :biggrin1:

Omniscaper

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[Colonial] Pegasus - Status: WIP
« Reply #28 on: November 28, 2006, 04:44:19 AM »
Can't wait to give that ship the "kamikazi" flag

Ajax

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[Colonial] Pegasus - Status: WIP
« Reply #29 on: November 28, 2006, 11:13:36 AM »
oh shes shaping up nice, very very very nice:D

the podsare something i picked up on, planed to rebuild em, just never got round to it. also to clarify what i mean, the part i have circled is extending to the top section of the hull, it should terminate rufly where the red line is, examine the renders of the ship closer, you'll see im correct. other than that im really exited about seing her finished. are you going to modle her name onto the hull? like on the mesh or texture it?. the 3d option would be the more visualy appealing option;), ive included coyps of my old renders so you can look at the area and how i modled it, hope i was more clear this time



http://i16.photobucket.com/albums/b21/chevron-studios/battlestarpegasus02.jpg
http://i16.photobucket.com/albums/b21/chevron-studios/pegasusupdate2.jpg