Author Topic: Offitial Screeeeenshots Thread (Image Heavy)  (Read 52503 times)

Axem

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #45 on: October 30, 2005, 10:50:58 PM »
Test render of Taristin/Raa's Node map somewhat modified by me. (Hope you don't mind :nervous: )

Pretty much everything will take place in these 4 systems.

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #46 on: October 31, 2005, 07:37:52 PM »
its like the great war scaled down, with gatling guns :D
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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #47 on: December 03, 2005, 09:50:19 PM »


Thou shalt not make a machine in the likeness of the human mind

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #48 on: July 03, 2006, 07:48:49 AM »
ok i went and cleared this thread of any non screenshot related posts. i wish this to be the offitial nukemod image gallery. i intend to hunt down every image and stick it here. in addition i removed any other posts to reduce clutter. please dont take offence if your post was deleted. theres really nly one rule here, only post if you have a screenshot or some other nukemod related graphic. please restrict comments to another thread, screenshot discussion for example.
Thou shalt not make a machine in the likeness of the human mind

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #49 on: October 24, 2007, 10:48:11 AM »


well here it is. pretty soon it will have a texture, including shine, env, glow, and normal and height maps. it will be the most complicated texture job ive ever done, 10000 polies and sence its gonna be normal mapped i cant overlap any of them in the uv. ity may be possible to use subobjects so that things like the wings and the nacels can all share a single instance of texture space. it would be nice if we could have a second mapping channel for the normal maps, so that they can have uniquely baked normal maps.
Thou shalt not make a machine in the likeness of the human mind

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #50 on: January 16, 2008, 06:54:27 PM »
latest seker revision, new diffuse texture!


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shiv

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #51 on: January 17, 2008, 03:47:29 PM »
OH! I've been waiting for updates!
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Turey

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #52 on: January 24, 2008, 03:02:33 AM »
eww, jpg artifacts. Try png.
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shiv

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #53 on: January 21, 2009, 09:59:48 PM »
Do you have any new coolness to show? :D
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