Author Topic: Offitial Screeeeenshots Thread (Image Heavy)  (Read 53321 times)

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #30 on: April 02, 2005, 09:38:48 PM »
Quote from: DaBrain
The Chimera has a really interstings designs. Kinda different from these 'standard designs' everybody uses. :yes:

its based on an old idea i had around the time i started modeling. actually there were 2 concept models i designed around it but i had lost those along time back. so this is essentially a 3rd revision of that idea. i was also trying to go with a design feature found on most modern gliders, the slender tail boom. it resulted in giving the ship its fishy look. the curved gatling pods kinda accent that look. .
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Grug

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #31 on: April 11, 2005, 03:59:11 AM »
Wow. I've always heard about Nuke mod but never checked it out for myself until now.
And holy crap!

Some fantastic screenshots mate. :yes:

Keep up the great work! :D

Axem

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #32 on: April 14, 2005, 02:25:44 AM »
I restarted the campaign after growing disgusted with the quality so far. So back to square one-ish. Plot's pretty much the same, I just redo the missions so it flows a lot better.

Anyway, quick pics from a mission recently redone.

phreak

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #33 on: April 14, 2005, 03:08:06 AM »
Should i be surprised with the inclusion of a squad called "Death Cult"

oh and *drool*

Axem

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #34 on: June 11, 2005, 04:59:30 AM »
Show ship flag rocks!

(That fighter getting hammered is me, I only realized it was me half a second before I took the pic...)

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #35 on: June 11, 2005, 07:58:42 AM »
i need to fix those glow maps, there at a different res than the screens are and so they look tweaked. im thinking of texturing them black and detailing them in the glowmap only.
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Axem

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #36 on: June 11, 2005, 04:09:54 PM »
Yeah, that would probably look the best. Especially if the power ever went out in your fighter. ;)

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #37 on: June 11, 2005, 06:59:33 PM »
good point
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Nuclear

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #38 on: June 11, 2005, 07:49:34 PM »
Why... :eek2: didn't... :eek2: I... :eek2: see these pics... before?

Awesome work, guys!

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #39 on: June 12, 2005, 06:21:06 AM »
perhaps we should do a nulkemod screenshot contest. to build plublicity for the mod.
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Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #40 on: October 11, 2005, 02:58:58 PM »
ok, i got the main hull of the ship textured, still need to texture the turrets but you get the idea. sorry about all the bad lighting, all the bulbs in the turrets are making everything brighter than it should be. also truspace only suports up to 2048 textures so your only seeing it at a quarter detail.



« Last Edit: October 11, 2005, 03:03:22 PM by Nuke »
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Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #41 on: October 18, 2005, 11:45:35 PM »


:pimp:
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Axem

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #42 on: October 23, 2005, 04:43:46 PM »
Lightspeed + Singh + Lt. Cannonfodder = teh win.

Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #43 on: October 23, 2005, 07:02:55 PM »
and now the valhalla part...
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Nuke

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Offitial Screeeeenshots Thread (Image Heavy)
« Reply #44 on: October 23, 2005, 07:20:10 PM »
rumrunner had glowmaps? wow

that ships gonna get a texture overhaul, to consolidate to a single map. i might just bake it but id like to get rid of those tiles.
Thou shalt not make a machine in the likeness of the human mind