Author Topic: Updatery  (Read 35323 times)

Cobra

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« Reply #60 on: May 09, 2005, 11:16:16 PM »
oh. :nervous:
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Ransom Arceihn

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« Reply #61 on: May 10, 2005, 10:11:26 AM »
Code: [Select]

$Sun: SunGoldNG
$Sunglow: SunglowGold
$SunRGBI: 0.74 0.76 0.44 1.0
$NoGlare:


Edit: I don't think it's a problem with the actual entry, because FRED isn't even showing it in the list of available suns.
« Last Edit: May 10, 2005, 11:31:46 AM by Ransom Arceihn »

phreak

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« Reply #62 on: May 10, 2005, 02:34:19 PM »
the only other thing is that you ran into the maximum number of starfield bitmap entries, which is 160.  I don't want to make you count that :)

Ransom Arceihn

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« Reply #63 on: May 10, 2005, 03:02:21 PM »
Even if I just rename an existing sun without modifying the entry suddenly it won't appear in FRED.
« Last Edit: May 10, 2005, 03:06:18 PM by Ransom Arceihn »

phreak

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« Reply #64 on: May 10, 2005, 05:13:55 PM »
you have to create a duplicate bitmap named SunGoldNG.tga/pcx/dds

it sounds pretty stupid, but thats how it works.

Cobra

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« Reply #65 on: May 10, 2005, 05:14:59 PM »
simple solutions for complicated problems. does it get any better than this?

[EDIT] Yay! my 400th post! :biggrin1:
Fan of every space game on the planet.
"When 900 years old you reach, look as good, you will not. Hmm?" -Yoda

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Ransom Arceihn

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« Reply #66 on: May 10, 2005, 07:01:19 PM »
Even with that duplicate bitmap it's still not appearing.

phreak

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« Reply #67 on: May 10, 2005, 09:28:50 PM »
is it in data/effects?

Ransom Arceihn

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« Reply #68 on: May 10, 2005, 09:36:33 PM »
Indeed it is.

phreak

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« Reply #69 on: May 11, 2005, 12:36:14 AM »
ok we're obviously going aboot this the wrong way.  time to actually fix the bug.

phreak

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« Reply #70 on: May 11, 2005, 02:30:45 AM »
check the recent builds forum foo'

Ransom Arceihn

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« Reply #71 on: May 12, 2005, 03:58:42 AM »
Cool, thanks for fixing it so quickly.

But having just finished playing the campaign through once more, I'm afraid I'm going to have to disappoint you all again. While it's ready and sitting in a rar file on my desktop, I'm simply not willing to release it while certain bugs are around - the three I mentioned in the thread for that build. Once the second (movie bug) and third (warp out CTD) things are fixed the campaign will be released, I just think they hinder the campaign too much.

phreak

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« Reply #72 on: May 12, 2005, 04:55:32 AM »
i think baby jesus hates this campaign or something.  i'll take a look at it this weekend.  the weather should be shitty enough to warrant spending the day inside to code.

Ransom Arceihn

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« Reply #73 on: May 12, 2005, 03:38:38 PM »
Damn that baby jesus, always one step ahead of me.

phreak

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« Reply #74 on: May 22, 2005, 03:18:26 PM »
well i do have the loading screen bug fixed.  I don't think i'll be able to fix the third one since i can never recreate it.

The second one may be related to this bug: http://mgo.maxgaming.net/mantis/bug_view_advanced_page.php?bug_id=0000404

its the only this i can think of at the moment, so if you're running d3d then i don't know what's going on.