Author Topic: Updatery  (Read 24589 times)

Ransom Arceihn

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« on: February 11, 2005, 10:41:47 PM »
Update: Having just finished FREDing the second episode, Transcend's missions are now half complete.

So uh, screenshots:






phreak

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« Reply #1 on: February 22, 2005, 02:43:50 AM »
why didn't i see this?

anyways this looks awesome

Ransom Arceihn

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« Reply #2 on: February 23, 2005, 03:41:59 PM »
Another episode done, another batch of screenshots. Only two this time though...




Taristin

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« Reply #3 on: February 23, 2005, 03:47:41 PM »
Quote from: Ransom Arceihn



Anukets. :yes:
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Ransom Arceihn

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« Reply #4 on: February 28, 2005, 10:31:39 AM »
Aand that's it. All 41 missions are done. Now I need to do some heavy testing and add the final touches. Release is imminent.

But you'll get no screenshots of the last episode :p

MatthewPapa

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« Reply #5 on: March 01, 2005, 12:37:30 AM »
Wow.....
41 missions in only like 2 months right? Thats pretty damn good.

I look forward to playing this campaign.

phreak

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« Reply #6 on: March 01, 2005, 01:33:05 AM »
well then.  i think its time to get some homework done so i can blow off a weekend playing this.

MatthewPapa

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« Reply #7 on: March 07, 2005, 11:32:11 PM »
Is it ready yet? It sure would be nice if it was......Its spring break here....there is nothing better than a good FS2 campaign to play on spring break.

Ransom Arceihn

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« Reply #8 on: March 08, 2005, 10:23:48 AM »
Sorry about the delay, some of the last missions are giving me trouble with testing. I'm also trying to get the Kelpie working correctly, if it doesn't start behaving soon I'll have to ditch it.

Taristin

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« Reply #9 on: March 13, 2005, 03:42:04 AM »
What kind of trouble are you having with the Kelpie? Everything seemed to work fime for me with the minimal testing I did...

Is it a collision bug? I've been hearing the max plugin seems to have issues with that, but I've not noticed any directly.
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Ransom Arceihn

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« Reply #10 on: March 13, 2005, 04:48:23 AM »
I can collide with it without FS crashing, though if I come at it from below I seem to be able to fly straight through it... and when I shoot it once or twice (varies) FS CTDs.

Taristin

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« Reply #11 on: March 13, 2005, 10:35:08 PM »
...very strange...

There's no geometry errors, I know that much, since it was all made from a cube... so..... must be styxx's pof converter. :(

It's not fair, though. I can't use TS, it destroys smoothing data...
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Ransom Arceihn

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« Reply #12 on: March 13, 2005, 10:41:11 PM »
Maybe it has something to do with shields? Cause your capship models work fine... assuming you used the same method thingy.

Edit: ...yeah that appears to have something to do with it. I took away its shield system and now there is no problem.
« Last Edit: March 13, 2005, 10:46:12 PM by Ransom Arceihn »

Taristin

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« Reply #13 on: March 14, 2005, 12:33:40 AM »
What capships did I make? I don't remember....

Shields... That narrows it down a bit. I'll get styxx on it. Although I doubt he wants to hear me.,
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Ransom Arceihn

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« Reply #14 on: March 20, 2005, 06:28:23 AM »
Specifically, the HTL Sobek. Any idea how long it's going to take for the Kelpie to be fixed? If it's going to take much longer than another week I think I'll just release it with a different ship and replace it with the Kelpie once it's ready.