Author Topic: hi-poly vulture wip  (Read 9087 times)

Nuke

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hi-poly vulture wip
« on: September 24, 2006, 12:19:06 AM »
[ATTACH]2905[/ATTACH]

it still needs wings and a uv map, but shes cool anyway.
:biggrin1:
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Mobius

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hi-poly vulture wip
« Reply #1 on: September 24, 2006, 10:08:54 PM »
What's beyonf the craft?!?They seem to be WWII "traccianti".

Nuke

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hi-poly vulture wip
« Reply #2 on: September 24, 2006, 11:42:49 PM »
oh thats just a fractal i dled off the net. its better than staring at a grey backdrop the whole time im modelling. :D
« Last Edit: September 25, 2006, 09:41:47 AM by Nuke »
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takashi

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hi-poly vulture wip
« Reply #3 on: June 14, 2007, 05:30:03 PM »
is that pilot wearing a baseball cap? :wtf:

Nuke

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hi-poly vulture wip
« Reply #4 on: June 22, 2007, 08:28:47 AM »
yes, and its quite an acomplishment, sence it has 100000000000 polies and a mega texture.
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takashi

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hi-poly vulture wip
« Reply #5 on: June 22, 2007, 05:56:25 PM »
ah, now i can post this in the right thread.

nice model, what program are you using?

Nuke

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hi-poly vulture wip
« Reply #6 on: June 23, 2007, 10:02:11 AM »
well i started in truespace7, then moved it to 6. but i started using max. but if youve checked the date and realize that there have been no new updates in quite some time, you would have realized that the vulture upgrade has been on the back burner for quite some time.
Thou shalt not make a machine in the likeness of the human mind