Ya, okay then.
However, if these people (or the one person) actually did work their arses (or arse, if that's the case) off, there ought to exist a wealth of material, a stupendous amount of data and code and design slips and storyline tidbits and models and levels and background info and missions and project guidelines, et cetera, et cetera, et cetera, no? Okay then, where is this material? I'm not referring to FreeSpace: Close Quarters specifically, but to 99% of all OMG-this-is-like-the-best-TC-in-the-universe-dude projects in general.
Now, if this humongous treasure trove of code/pics/data/GFX/etc exists somewhere, no-one in their right mind -- after having invested seemingly hundreds, if not thousands of hours in the project -- would just outright delete it, just like that. They'd pass the material on to the others involved in the project. Unless, of course, it was never there in the first place. Read; perhaps it really was all just a fantasy. A spectre. A figment of the imagination. A pipe dream. A hope. A wish.
So, I guess the long and the short of it is that I must respectfully inform you, dear Imperator, that I feel compelled to disagree with you; there is a need to be critical about these things. It is the inconvenient truth that most all of these projects are nothing much more than pot fantasies. It is unfortunately yet more tragic evidence that it's seemingly all talk and no walk.
However, I could -- naturally -- be completely wrong about all of this. I have yet to be proven so.
Sorry for yet another rant,