Author Topic: Mod progress  (Read 26191 times)

bsilver2988

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« Reply #15 on: March 19, 2006, 11:37:58 PM »
i was just wondering....sorry if this has been addressed somewhere before....

i know it's not the way freespace usually works...but would it be possible to play as galactica???   u know have the vipers on both sides running on AI...and manage the main batteries yourself....to delegate how many go to SALVO ATTACK and how many go to ANTI-AIRCRAFT and ANTI-MISSILE......

i just think that'd be an interesting mission...it may not be possible in freespace...i dont know...any thoughts???

karajorma

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« Reply #16 on: March 20, 2006, 12:15:35 AM »
It's possible. It's just not much fun in the freespace engine. You're basically limited to steering in one direction at 10m/s while the A/I handles firing at targets it picks.

There are work arounds but it's all clunky and looks like a horrible hack when all's said and done.

MatthewPapa

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« Reply #17 on: March 20, 2006, 12:23:22 AM »
yea, it would be very dastardly

meleardil

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« Reply #18 on: March 20, 2006, 12:28:43 AM »
Quote from: DW-TNT78
Check the posts in the FS2 section of this forrum http://www.globalgamerz.net/ffbb/index.php?sid=0fbc1bdb6bf868a6a6ee2ce4ad175314
I been talking to some old vets and I have 5-8 peeps saying they would love to play again so maybe we can make this work??
DW-Ingues told me you two were sitting in teamwars lobby and sobbing about old times... I also talked to DW-Cyberian and DW-Max_Pain. They too cant forget the genuine (hope micro$oft wont sew me for useing "their" word, like window$ for example) DW times, when they were elite pilots feared by many in FS2 galaxy!
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« Last Edit: March 20, 2006, 12:38:25 AM by meleardil »
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hurleybird

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« Reply #19 on: March 20, 2006, 08:27:59 PM »
The idea of a multiplayer demo... Intesting. I see some pro's and con's here.

Pro's

-Gives the game an early install base
-Lets people start FREDing new multiplayer missions --could also be used to attract mission designers to the team. Heck... you guys probably wouldn't even need to make any new multiplayer missions as the community would be able to do that just fine.
-Gives the game attention... perhaps more contributers to the project.
-You know you wanna ;)

Con's

-Draws attention to the game; perhaps the wrong (cease and desist) kind of attention --I don't think that is very likely though (and an earlier release could actually entrench against a C&D).

and here's the big one:

-A multiplayer demo could possibly be a lot different than the multiplayer of the final release. Whenever stuff gets changed in multiplayer there are *always* people bitching about how bad the changes are.


In light of the pro's and con's I suggest that you guys do release a multiplayer demo, but not imediatley. Wait until all the assets, tables, and balancing are as close to final as they are going to get before releasing. It may be wise to release at around the same time as you guys get into mission design. That way, you could recruit people doing FREDing on the multiplayer demo who seem to have some amount of skill. At the same time you would hopefully be able to minimize the bitching and whining that would come from changing the multiplayer aspects of a game.

Warcaster

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« Reply #20 on: March 20, 2006, 09:50:56 PM »
Quote from: hurleybird
I see some pro's and con's here.

Pro's

-Gives the game an early install base
-Lets people start FREDing new multiplayer missions --could also be used to attract mission designers to the team. Heck... you guys probably wouldn't even need to make any new multiplayer missions as the community would be able to do that just fine.
-Gives the game attention... perhaps more contributers to the project.
-You know you wanna ;)

Con's

-Draws attention to the game; perhaps the wrong (cease and desist) kind of attention --I don't think that is very likely though (and an earlier release could actually entrench against a C&D).

and here's the big one:

-A multiplayer demo could possibly be a lot different than the multiplayer of the final release. Whenever stuff gets changed in multiplayer there are *always* people bitching about how bad the changes are.


i dont know about anyone else but this seems more like a list of pros and lesser pros than it does a list of pros and cons.

keep it close guys, release only when your ready and happy to do so

warcaster
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BSG_StiC

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« Reply #21 on: March 20, 2006, 10:37:57 PM »
Quote from: Warcaster

keep it close guys, release only when your ready and happy to do so


I agree with WC.
Nothing good can come from an early release of all your materials (models, tables, ect.). Keep it to yourselves and when people finally get to play BSG on a PC it will be BtRL and not a bunch of FREDed missions someone else made.

Regards

S
I think therefore I am. . . . . I think.

sir monster

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« Reply #22 on: March 20, 2006, 10:56:58 PM »
either way im happy. If its decided to make a release featuring the multiplayer portion of the game. that means i get to practice my viper piloting skills and help test the gameplay. the missions themselves arent really that interesting to me because i dont really like single player games.. things are just more fun when you have to work with other people. coop will be cool but for the most part, i want to relive the key battles from the show. any FREDed missions that speculate backstory of pegasus or feature anything that is not mentioned on the show. i dont really care about. (not to discourage their creation, just not what im looking forward to personally)
if the team decides to finish all aspects of the game to a nice clean polish before its released, thats cool too. just keep in mind that the longer the mod takes the more new information from the show will be requested to be put in. so a line will have to be drawn as far as when the mod takes place. imo it should end right where season 2 ended  and feature nothing afterward untill AFTER an initial release. that way the team doesnt spend more time making models, textures, sounds and missions based on season 3 stuff. (im expecting BSG to return before this mod gets finished, i hope im wrong but im probably not)

Utemetsu

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« Reply #23 on: February 23, 2007, 12:17:08 AM »
Hurley bird has a point as well, Battlefield 2142 changed **DRASTICALLY** from the beta to the final version of the game, and many players, including myself, bitched about it (as he so well put). I would rather wait a little longer and know I will enjoy it than play a game that ill enjoy for a few months and then hate the final version. I think it will just work better if they just wait until the final release.

StarSlayer

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« Reply #24 on: February 23, 2007, 12:43:40 AM »
The Necron Lord wants his resurrection orb back

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Sharrpe95

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« Reply #25 on: February 23, 2007, 07:48:47 AM »
Quote from: WMCoolmon;24942


There's no *official* release date; we've had some discussion in the internal about it. Since the alpha was leaked, the team feels that an official release should focus even more on quality, and things shouldn't be glossed over to just a deadline. Generally, though, the more people helping with the mod, the faster it will go. [/shameless plug for help wanted thread] ;)


Any idea where we could get the alpha version, and if so would it require FS2?? :naughty:
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karajorma

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« Reply #26 on: February 23, 2007, 08:37:53 AM »
*reaches for ban button*

nimrod77

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« Reply #27 on: February 23, 2007, 10:12:52 AM »
Quote from: Sharrpe95;57789
Any idea where we could get the alpha version, and if so would it require FS2?? :naughty:


SLAP.....

Water Viper

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« Reply #28 on: February 23, 2007, 12:26:24 PM »
"Damn Necrons"...Last word of Eldar Farseer before being decapitated...
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StarSlayer

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« Reply #29 on: February 23, 2007, 12:54:37 PM »
Quote from: Sharrpe95;57789
Any idea where we could get the alpha version, and if so would it require FS2?? :naughty:


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