Author Topic: Star Trek (Academy) - working title  (Read 62325 times)

Star Dragon

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Star Trek (Academy) - working title
« Reply #30 on: April 22, 2006, 06:19:51 PM »
It's too early to say anything but... I still have teh chigs teh community tweeked PLUS teh SFC3 community also has those models and I got Borg124 ro grenlight them for SFC# also. They really want to use them so they are makign them more higher poly. So when they are done with them WE get use of them also (since I help brokered the deal). Very kind of them! (special thanks to Models Please of Outlance Shipyards, as he is the main effort behind the upgrades).

I'm trying to learn some things on my own until I get frustrated enough to stop :D So soon hopefully will have a chaingun for front and an elevated back turret (AI controlled).

I haven't tried it out yet, but apparently Venom (Nico's) Harlock wouldn't fire cause he has the bases rolling on the Y axis (I will go back someday and try it with both parts on the Z axis. Remember no one back then knew why the turrets wouldn't fire? :D
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
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Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

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DeRhamme

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« Reply #31 on: April 28, 2006, 03:16:58 AM »
Its Looking Good.
[img:c452e809ac]http://img57.echo.cx/img57/323/rhamme0hd.jpg[/img:c452e809ac]
[img:c452e809ac]http://geocities.com/king_mould/DeRhamme5.jpg[/img:c452e809ac]

Star Dragon

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« Reply #32 on: April 29, 2006, 02:29:04 AM »
Antivyrus  of Outlance Shipyards (a SFC3 site) was kind enough to allow the use of his TMP Yamato Class.

I abolutely love this freaking design! This brings back many memories froim Klingon Academy (The mesh design originated from that game and is not a canon source.)



Should he also approve I have in mind a alternate future version for the Nemesis era... (Got to keep Section 31 busy you know!) :D
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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« Reply #33 on: July 17, 2006, 10:59:32 AM »
Update... Testing of making all torpedos animated was a success!

   Final result for Fed Fighter Torps (Micro Photon Torpedos), not that while in the shot it looks like it is just a static pic, they really do pulse red and white and rotate... Now I can do all the fighters for other races the same way and in game won't be so boring looking.

   I slowed them down a tiny bit so you get to see them but as a fighter primary you still need to aim carefully and track your targets. Photons are precious and few but do massive damage. You will want to enable phasers only at first in most cases and plan on when you want to use up a torp.

AI of course is totally hopeless in tactical planning... :D

Enjoy! (Ignore test ship, was just something nice looking to shoot at).

"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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« Reply #34 on: July 24, 2006, 05:24:48 PM »
Ok not Trek, (so don't yell) But I FINISHED with the Gamilon Destroyers (thanks to Atra-Hasis)...  It was a learning experience but also a frustrating one....

Of course they would look better in 3.8 with everything turned on, but hey I can't have everything...

Oh yeah the EDF Arizona WIP is in there somewhere...


Look out Arizona! (caught in the crossfire)



The Argo/Yamato quickly deals with the Gamilon scum.
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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« Reply #35 on: January 01, 2007, 03:18:36 PM »
Something for cutscenes... I damn near got the glows right. Still not happy with the window but have an idea for a better texture. (note NONE will be see through).



"Admiral Kirk I preseume?"

http://aycu25.webshots.com/image/9784/2001802368621455518_rs.jpg

http://aycu21.webshots.com/image/9140/2001826377663092208_rs.jpg

And he blows up just fine.... ;)
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Shinzon

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« Reply #36 on: January 02, 2007, 04:55:36 AM »
cool! there should be more star trek mods for fs2 :P *imagines big capital ships being replaced by sovereign and galaxy classes, wow what a fight*

Star Dragon

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« Reply #37 on: January 02, 2007, 05:13:47 AM »
Be careful how you state that as "Mods". AFAIK I am the only true ST mod still active because

A.) I had the vision of a connected multi-era storyline in 2003.

b.) Continued to gather resources and make conversions to meet that quota

c.) Still search for members to join and make contacts in various St communities for different resources.

d.) Currently ave more content than even Ludi does now. (that guy that converted all the ST ships uploaded at FS2 sector and never gave the original authors any recognition and just left a lame read me that ALMOST got me into big trouble with a license holder cause when I started modding I showed screenshots of RAVEN's own original design he owns for BC2 ON HIS OWN SITE and I didn't even know it till I got a pissed PM from him!!!)

Now things are cool, but he still won't let me use it... :D
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Shinzon

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« Reply #38 on: January 02, 2007, 03:32:34 PM »
lol figures... so basically will this title use ships solely from the TMP era? i see a neghvar up there, but it has Ludi in that post.

Any kind of completion percentage?

Star Dragon

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« Reply #39 on: January 03, 2007, 01:01:10 AM »
I think I put 15-20% in the Capmaing database... And in the description it says Multi-Era. It starts in TMP era and ends post Nemesis.
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Shinzon

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« Reply #40 on: January 03, 2007, 03:08:27 AM »
sounds good to me.

Star Dragon

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« Reply #41 on: January 13, 2007, 06:32:21 PM »
It's not Trek, but still should be funny...


"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

saruman178

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« Reply #42 on: January 21, 2007, 02:37:54 AM »
When will this mod become available

(please PM THE answer)

Mav

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« Reply #43 on: January 26, 2007, 02:43:05 AM »
Quote from: Star Dragon;52597
d.) Currently ave more content than even Ludi does now. (that guy that converted all the ST ships uploaded at FS2 sector and never gave the original authors any recognition and just left a lame read me that ALMOST got me into big trouble with a license holder cause when I started modding I showed screenshots of RAVEN's own original design he owns for BC2 ON HIS OWN SITE and I didn't even know it till I got a pissed PM from him!!!)

Now things are cool, but he still won't let me use it... :D


Uh, ... do you actually know who the original author of the "USS Soulwolf" is? The version that was on FS2Sector with blue nacelles.

Because I'd like to make sort of a kitbash of it (well, not really take other parts in - more rearrange those that are there, because the model looks really VERY good from one certain angle :) , and as I rotate it, it starts looking not as good anymore :( - at least to me) .


Oh... and what's "BC2"? Bridge Commander 2 or what??
Location: Shivan Fleet, Interstellar Space... now you\'d like to know between WHICH stellar systems, wouldn\'t you? :ha: ;) :devel:

__________________________________________________
NEVER, EVER announce a release date for a mod that\'s not yet complete...  ;) ;)

(only joking, of course - estimates are always welcome, though people should know they\'re just that :) )

Star Dragon

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« Reply #44 on: January 28, 2007, 10:34:06 AM »
BC2 is Bridge Commander 2 and Owned by Raven Night (of Nightsoft), BCU is HIS company's forum.

Atolm designed the ship and it's was modeled by 2-3 people so far most notably Cleeve... I'd send ATOLM a email. He's around on several Trek sights.
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty: