Author Topic: REPORT BUGS FOR THE NEW PXO SERVER HERE  (Read 10023 times)

WMCoolmon

  • Hero Member
  • *****
  • Posts: 891
    • View Profile
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #15 on: February 05, 2006, 08:44:50 PM »
I haven't been able to get a registration e-mail (Even with the resend link).

MatthewPapa

  • GWBB Admin
  • Administrator
  • Hero Member
  • *****
  • Posts: 1762
    • View Profile
    • http://www.game-warden.com/
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #16 on: February 05, 2006, 09:49:26 PM »
check your spam box

it gets filtered for almost everyone for some reason or another

WMCoolmon

  • Hero Member
  • *****
  • Posts: 891
    • View Profile
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #17 on: February 05, 2006, 11:49:15 PM »
I've tried emptying my inbox and trash can, resending the e-mail, checking for new messages, and checking both...nothing. I've already got my ISP's spam filter turned off since it filtered out a similar message.

Scrogneugneu

  • Noob in transit
  • Newbie
  • *
  • Posts: 17
    • View Profile
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #18 on: February 06, 2006, 12:19:33 AM »
I made it quite easily.

Just try to register again under the same name, the system will detect it and will warn you. Click the link and it should send over a new confirmation link.

WMCoolmon

  • Hero Member
  • *****
  • Posts: 891
    • View Profile
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #19 on: February 06, 2006, 12:40:55 AM »
Still nothing...

taylor

  • Administrator
  • Sr. Member
  • *****
  • Posts: 397
    • View Profile
    • http://icculus.org/~taylor
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #20 on: February 06, 2006, 02:22:44 AM »
@WMC: The IP for the mail server appears to be blacklisted by your ISP.  I can PM you the activation link if you want.

WMCoolmon

  • Hero Member
  • *****
  • Posts: 891
    • View Profile
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #21 on: February 06, 2006, 02:33:27 AM »
Please do, and thanks. :) Also, maybe set up something that will let you register even in a case like this? Say, an e-mail account that you can mail to so that it can verify your address as legit (even if it's blacklisted).

taylor

  • Administrator
  • Sr. Member
  • *****
  • Posts: 397
    • View Profile
    • http://icculus.org/~taylor
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #22 on: February 06, 2006, 02:42:23 AM »
PM is on it's way.

The other thing would be up to MatthewPapa though.

EDIT: Oh and I sent the PM here and on HLP, just in case you check the wrong one.

tom

  • Newbie
  • *
  • Posts: 16
    • View Profile
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #23 on: February 07, 2006, 01:10:41 PM »
Quote from: taylor
... None of this will affect compatibility with other builds though and I'll try and make sure that all of the changes are easily available so they can also get into tom's build.

That would be nice to apply these changes to the old engine build and to keep its compatibility :)
Maybe we should discuss that or you send me what to change. Currently I'm very busy with diploma thesis but I'll try to manage it as soon as possible.

[dw]-hunter

  • Hero Member
  • *****
  • Posts: 567
    • View Profile
    • http://www.teamwars.org
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #24 on: February 07, 2006, 07:05:20 PM »
What build will we be using for pxo? Retail would be nice that way people dont have to download a modification, it would also bring more old veterans back if they didnt have to deal with a modified version of the game.

taylor

  • Administrator
  • Sr. Member
  • *****
  • Posts: 397
    • View Profile
    • http://icculus.org/~taylor
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #25 on: February 07, 2006, 08:14:23 PM »
For the SCP version of PXO at least, it has to support retail fully and I won't accept any compromises on that.  Anything that the released code can do it will be able to keep doing, only better.  There will be new SCP feature support but that doesn't necessarily affect PXO itself and is mainly game code stuff that will have better version/capability detection to avoid conflicts.

PXO itself will be largely unchanged from the user perspective, just updated.  On the server side it will basically be a total rewrite.  Here is the required todo list before the new PXO from SCP can be considered ready for testing:
  • Full cross-platform support for client and trackers (Win32, Win64, Linux, OS X, big and little endian)
  • Website ported from CFM to PHP
  • Database converted from file based to a SQL backend
  • Easier support for mission/table validation capabilities with extended versions (ie. FS2_Open)
  • Mod support for FS2_Open (mostly a database thing, won't affect retail clients)
  • FS2NetD ripped out of FS2_Open and replaced with updated PXO client code


Some of this is already done and everything else should at least be in progress.

The PXO client side will also be integrated back in the icculus.org version of FS2 so that non-Windows people who want a retail version (with a ton of :V: bugs fixed) can still use PXO.

MatthewPapa

  • GWBB Admin
  • Administrator
  • Hero Member
  • *****
  • Posts: 1762
    • View Profile
    • http://www.game-warden.com/
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #26 on: February 07, 2006, 09:25:58 PM »
stats are still not saving. Ive been poking around for about 2 hours now and can find nothing. do you have an idea y they arent working taylor?

taylor

  • Administrator
  • Sr. Member
  • *****
  • Posts: 397
    • View Profile
    • http://icculus.org/~taylor
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #27 on: February 07, 2006, 10:38:37 PM »
Quote from: MatthewPapa
stats are still not saving. Ive been poking around for about 2 hours now and can find nothing. do you have an idea y they arent working taylor?

Yeah, I just don't know exactly what to do about it yet.  It's a SQL error, similar to the mod related one, but I haven't attempted to fix it yet.  I've still got to fix the mod problem with the pilot table and I'll try to address the stats problem at the same time.  The pilot table a little more difficult to dump, convert, clear and re-import than the others given the totally freaky way that kills are saved.

So far I have only one idea to fix it without having to change the tables around a bit.  I really don't want to go through changing the tables though so hopefully that one thing will work right the first time and that will be that.

[dw]-hunter

  • Hero Member
  • *****
  • Posts: 567
    • View Profile
    • http://www.teamwars.org
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #28 on: February 09, 2006, 05:56:58 PM »
Quote from: taylor
I'll try and make sure that all of the changes are easily available so they can also get into tom's build.


So will the pxo be compatible with retail or just toms and scp?

[dw]-hunter

  • Hero Member
  • *****
  • Posts: 567
    • View Profile
    • http://www.teamwars.org
REPORT BUGS FOR THE NEW PXO SERVER HERE
« Reply #29 on: February 09, 2006, 05:59:48 PM »
Just curious, are you guys using any FS2net script also to create pxo or is a whole new project