Author Topic: REPORT BUGS FOR THE NEW PXO SERVER HERE  (Read 10022 times)

MatthewPapa

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REPORT BUGS FOR THE NEW PXO SERVER HERE
« on: February 03, 2006, 05:06:33 AM »
The PXO server should be fixed to at least somewhat work now. Go try it out!

PLEASE REPORT BUGS YOU FIND FOR THE FIXED PXO SERVER HERE!

IF YOU DO NOT POST THE BUGS HERE, THEY WILL NOT BE FIXED!

pxo cfg file
http://www.game-warden.com/forum/attachment.php?attachmentid=1537&d=1128704185
« Last Edit: February 03, 2006, 05:09:52 AM by MatthewPapa »

cash

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« Reply #1 on: February 03, 2006, 07:42:17 AM »
i test the new cfg ,

so , well  

1. accep not a new pilot ,  ( my old has no prob ;)  ) .

2 . stats are accep but not saved

3. on my list not all mission vali that a diffrend from the last working 2005

4. cant see game on web , no player name or game

5. this find not ,)

cash

tom

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« Reply #2 on: February 03, 2006, 11:25:22 AM »
Quote from: taylor
Is the valid mission issue random or does it always happen to the same missions?  If it's always the same missions, which ones?


I guess it's not random. I'll make a list of the affected missions.

taylor

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« Reply #3 on: February 03, 2006, 11:57:35 AM »
Quote from: tom
I guess it's not random. I'll make a list of the affected missions.

I'm pretty sure that I know what the mission problem is, just not totally sure how to fix it yet.  It might be better now but I'm still getting invalid entries.  It, along with a similar issue that would affect tables, is on my list of immediate things to fix.

Garibaldi

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« Reply #4 on: February 03, 2006, 02:00:29 PM »
I still can't create a new pilot. It says, that i should check my mail and follow the instructions, but i get no mail.

I would really like to test the server and fly against humans, not just those stupid ai ships ...

Thank you.

//edit:

Is the server open source? I would like to set it up here (c.a. 600 People)

tom

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« Reply #5 on: February 03, 2006, 07:26:20 PM »
most coop and tvt missions are valid again :)

[dw]-hunter

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« Reply #6 on: February 03, 2006, 07:46:06 PM »
Quote from: Garibaldi
I would really like to test the server and fly against humans, not just those stupid ai ships ...)


Just contact one of the very active multi-players such as me and we will play a few games with you via IP :)

Quote from: Garibaldi

Is the server open source? I would like to set it up here (c.a. 600 People)

No it runs retail tables, any thing else shows up as hacked tables and most likely wont be compatible with other players.

MatthewPapa

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« Reply #7 on: February 03, 2006, 09:28:22 PM »
sendmail seems to be broken for some reason on the server
that is why you are not receiving your validation emails

i will see what i can do about that

MatthewPapa

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« Reply #8 on: February 03, 2006, 10:19:54 PM »
new account registrations should now work correctly

MatthewPapa

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« Reply #9 on: February 03, 2006, 11:44:19 PM »
im currently in the process of resending validation emails to everyone who regietered when the sendmail was down

MatthewPapa

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« Reply #10 on: February 03, 2006, 11:57:26 PM »
Quote
3. on my list not all mission vali that a diffrend from the last working 2005

4. cant see game on web , no player name or game

these should now all be fixed

MatthewPapa

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« Reply #11 on: February 04, 2006, 04:56:34 AM »
Ok, here are the instructions to get a validation email sent to your account if you did not get one earlier when the server was down

make the changes to the following link, put the link in your address bar, and click enter

[url]http://freespaceserver.cjb.net/fs2netd/main.php?area=register&mode=resend&user=PUTYOURUSERNAMEHERE

this should resend your validation email to the address you registered with
« Last Edit: February 04, 2006, 04:59:39 AM by MatthewPapa »

DareDevil

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« Reply #12 on: February 04, 2006, 01:38:26 PM »
hmm seemed I could connect yesterday night but not this morning. Is the server temporarily offline ?

StormRider

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« Reply #13 on: February 04, 2006, 03:10:01 PM »
Same thing here was able to log on last night but not tonight.

taylor

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« Reply #14 on: February 04, 2006, 05:10:14 PM »
SEGFAULT.  Don't know why, but it's running again now and with the newest build.

The new binary has most of the changes now so hopefully most everything will be working.  Give stats saving another try and if that still isn't fixed I'll add more debugging to it.  Mods still aren't supported (as far as the server is concerned) and will probably take a small database modification to fix but that's lower on the priority scale right now.

After it's all working there will be some protection against downtime.  It will start automatically, and if it dies at some point after start it will automatically restart.  This should keep the FS2NetD server pretty much always available (unless there is a hardware issue of course) without MatthewPapa having to constantly monitor it.

Various changes are also going into the client side of things.  Timeout code fixes to save MP some bandwidth, memory leak fixes from table and mission validation, slightly saner CRC checking, and a couple of other things.  Table validation is going to be changed to have priority checking only (tables that would affect gameplay like ships, weapons, ai, etc.) so that not every single table must be valid to have non-hacked status.  None of this will affect compatibility with other builds though and I'll try and make sure that all of the changes are easily available so they can also get into tom's build.