Author Topic: I can't log on, any1 help me out?  (Read 6356 times)

Spirit_Weaver

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« on: January 22, 2006, 06:05:35 PM »
I use to play, but its been a long while.  Some how my game was uninstalled and I reinstalled it, and downloaded all the stuff for the links in the other Forum.  Yet something is still screwed up.:hoppingma  If any1 could help me out, it would be much appreciated !!  Also, if there are any projects around, I could join on. I'm a pretty good scripter for the FRED.:)

FusionStorm

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« Reply #1 on: January 22, 2006, 07:42:22 PM »
FS2DNeT is down at the moment while MP is fixing the server.
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Spirit_Weaver

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« Reply #2 on: January 22, 2006, 07:44:23 PM »
K, I was starting 2 worry, lolz thx!!  Is there a ranged time when it will be back on.?  Ballpark :)

Foxer

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« Reply #3 on: January 24, 2006, 06:48:49 PM »
There isn't... I think.
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Dajmin

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« Reply #4 on: January 24, 2006, 11:28:01 PM »
I think the current estimate is "Not soon enough" :)

MatthewPapa

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« Reply #5 on: January 25, 2006, 12:18:25 AM »
guys, just take my word for it: I am working on it.

me and taylor should have a solution very soon

Foxer

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« Reply #6 on: January 25, 2006, 07:46:27 PM »
Great, thanks for info MatthewPapa :). We are all believe in you and waiting for NetD day by day... Some of us just can't wait. Please, post us some info about the progress from time to time, it will make us more patient : ). Greetings!
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taylor

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« Reply #7 on: January 26, 2006, 12:40:56 AM »
Progress has been made, just not very much.  So far the issues have been problems related to going from MySQL 3 to MySQL 4.x.  Most of the SQL commands have been rewritten, though not with 100% functionality (mods are causing an issue for some reason), and it seems to be in better communication with the database now.  There are remaining issues of connectivity, but that would appear to be more general to the FS2NetD server code itself and some adjustments will need to be made.

More time will be spent debugging the issues over the next day or so and hopefully it will be up and running this weekend.  No promises, but that's the goal.

Oh and it would probably be a good idea to avoid attempting to connect until you get the OK from MatthewPapa.  The FS2NetD server is continually going down and restarting as changes are made and new builds are tested.  FS2_Open can crash if you happen to try and connect when the server is being shut down.

taylor

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« Reply #8 on: February 02, 2006, 04:42:58 PM »
Ok, I think it's just about going.  If any brave people want to test it out, please do, just be sure to promptly report any problems please.  It's still not 100% but I think it will limp through a test phase or two as additional issues get worked out.  The server should be left running at least until sometime tomorrow for those that want to give it a try.

If you try it and it works fine, let us (either MP or myself) know.
If you try it and it fails horribly, let us (either MP or myself) know.

[dw]-hunter

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« Reply #9 on: February 02, 2006, 06:24:19 PM »
what was wrong with the old one anyways

taylor

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« Reply #10 on: February 02, 2006, 06:54:24 PM »
I know it was moved to Linux (there are likely many reasons for that, and it apparently never worked right under Windows as far as I know) and that's why it went down in the first place.  You'll have to ask MatthewPapa if you want any more detail than that.

Why it's been down is something I do have details on though:

 - It moved to a newer version of MySQL so the SQL commands had to be changed, as did several functions.

 - There was some DOS specific code that needed replacing in order to work under Linux.

 - CPU hogging that needed (and partly still needs) fixing.

 - Timer fixes which still need better rollover protection, something that it never had in the first place.

 - Plus numerous socket problems due to missing code, incorrect code, or code bugs that just never managed showed up under Windows.

[dw]-hunter

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« Reply #11 on: February 02, 2006, 06:58:14 PM »
have u found the problem of stat saving? so we dont have to rehost every time we play a game to save our stats?

taylor

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« Reply #12 on: February 02, 2006, 07:08:25 PM »
Quote from: '[dw
-hunter']have u found the problem of stat saving? so we dont have to rehost every time we play a game to save our stats?

Haven't looked, and I can't say that I am really up on what the problem is.  I've never really be a fan of online play so I tend to not pay much attention to all of that, or this, or whatever. :)

I am good and finding a fixing bugs though so I don't mind taking a look at the problem if you can give me a detailed refresher on what the problem is, how to replicate it, and how you have gotten around it in the past.  The server is running under Linux now so that opens up a ton of debugging tools that can be brought to bare on the problem.  I'm sure that Kazan looked at the problem at some point so if he's offered any insights into the problem before then that may be helpful as well.

[dw]-hunter

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« Reply #13 on: February 02, 2006, 07:18:42 PM »
right after the game, we exit the game out of debrief, then open up a new game, rather then just press accept

tom

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« Reply #14 on: February 02, 2006, 08:30:37 PM »
Great that it's working again! Thanks Matt and Taylor.

So far, log in, hosting, joining a game and mission validation is working.

problems:
- some missions are not shown as valid
- online users and active games are not shown at the website

saving stats not yet tested