Author Topic: Mod comments and suggestions  (Read 20021 times)

Star Dragon

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Mod comments and suggestions
« on: November 03, 2004, 07:13:07 PM »
If you think we suck, then tell us why so we can try to address the issue.
 
   Got a cool idea you'd like to see implimented or a ship we have not listed then post them here!
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

chinaman

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« Reply #1 on: November 06, 2004, 06:05:08 AM »
:) Just testing the guns
It\'s in man\'s nature to destroy.

Earthpilot

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« Reply #2 on: November 07, 2004, 01:03:42 PM »
OK some bad news from me.

I am stucked with that Ikazuchi guns.
I managed to build one in and that was it.
I will try again if i get the time but it looks like the Ikas had it.

Any ideas?

Star Dragon

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IKA
« Reply #3 on: November 07, 2004, 09:33:54 PM »
Do whatever needs to be done still with it Mesh-wise except for guns... When ready send it to me. I will see if Trashman can finish it off (being that turrets are the only thing needed to fix.).
 
  I want o tst it to make sure it looks good in game (aside from armaments), blows up with no crashes, acts normal in situations ect... Better to have a workig but not finished model than no model at all!
   
 If he doesn't have time I will sotre it or may China would take a look at it? (then again I don't know if either of you two have sucesfully made single or multi part turrets before? ) I haven't only a few single parts but then I screw up.. Teaches me to stay away from modler's domain...
 
  l8tr!
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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Internal Forum?
« Reply #4 on: November 08, 2004, 12:42:29 AM »
.   I really don't think we need one. After all the ship lists ARE posted already on HLP and here so it's not like they are any real surprises to keep secret. (plus I'd rather jsut have the ability to click on the main forum thread and see the sub-threads at once than mess with an extra seperate link and a password ect... I'd rather let everyone see us progress step by step and show how active we are.
   
     But that's just my opinion.. (if you guys want one Matt made one already)
 But you have to use a seperate link and have a password, I think that's more of a hassle then having it auto show up above the normal forum threads like on HLP. (no offense intended)...
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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Matt, VT's
« Reply #5 on: November 22, 2004, 07:45:33 PM »
I resent the vt's and initial skins to your hotmail... If there is a problem let me know. I hopw I got my idea across clearly enough (at least in my own head I know what I was trying to say)...
 
 Get those ones skinned first, then worry about fast packs, once that is done the HERO units will be last (with and without fast packs). I'm gonna bug Trashman and see if he can knowck them out for us after Deadelus and Prometheus syand alones are finished off...
 
 L8tr!!!
 :D
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Star Dragon

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progress report
« Reply #6 on: December 06, 2004, 12:19:21 AM »
Been working on improving some cap ship weapons, have an idea for invid "annihilation disks"... that's on my end. Oh BTW Mission one BETA beginning with the SDF-1 beam comming from Earh and zapping the two Zent ships finished! Now I just need to end the mission appropriately then it will be DONE!
 
 Of course Later on will go back for the Macross island stuff and make that But I had an idea. Instead of making SDF-1 appear in orbit (like I figured we'd do now to end the mission) Veritechs CAN re-enter Earth on their own (they just can't get into orbit without a booster pack). Why not have Alpha ordered to get back to Macross? Then you wnd the mission by going to re-entry waypoint and the end-mission sexp comes into effect and that debriefing give you a little snippet of info while you are re-entering the upper atmosphere (a red alert mission)?
 
  thoughts?
 
 
 
  Also:  
  Earthpilot is now working on the IZUMO battlefortress.
 
  Chinaman (To my knowledge) is still working on the Horizonts and varients...
 
  Matt is still mapping the VT's
 
  if any of this is wrong let me know, and please post an update if there is one...
 
 
 FYI: too early to be confirmed but I got a line on an INVID Hive complex (can be used for space or Ground... Will have tunnels inside, chambers, ect...
« Last Edit: December 06, 2004, 12:23:50 AM by Star Dragon »
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Cobra

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Mod comments and suggestions
« Reply #7 on: January 04, 2005, 01:22:55 AM »
waitaminnit. the robotech mod preview i downloaded was a preview for RT2? or is it RT1?
Fan of every space game on the planet.
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Pathways - Nothing Is As It Seems

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Star Dragon

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Previous mod
« Reply #8 on: January 16, 2005, 02:58:09 PM »
That was release 2 for the forst mod. Much like TBP has r3 (meaning realase 3)  If they make a new TBP taht would most likely be TBP2 R1 (meaning mod 2 release 1) see?
 
 This will be release 1 of the second robotech mod.
 
 The goal adn scope of the mod justified more than a release number but a whole category change so it is RTII R1 but we are not anywhere's near a relase point yet.
 
 
 Is that any clearer?
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Cobra

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« Reply #9 on: January 16, 2005, 11:37:24 PM »
yeah... just got confused...

on post 7, that was the reason i gave you the link to the RT1. i just read it too fast.
Fan of every space game on the planet.
"When 900 years old you reach, look as good, you will not. Hmm?" -Yoda

Pathways - Nothing Is As It Seems

GTI: Rebellion - Where\'s your loyalty?

Star Dragon

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« Reply #10 on: January 17, 2005, 01:05:12 AM »
np's...

BTW I think I figured out a cheesy way to make a Deadelus attack work in game (I'll have to talk to trashman though)...
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty:
 

Earthpilot

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« Reply #11 on: March 05, 2005, 04:23:56 PM »
I thought I'd just leave a little note.

Due to the fact that someone made a Izumo fortress already (not for this game but conversion should be easy) and after a talk with GRG i hereby skip working on my Izumo fortress.

Instead I will now do the RDF shuttle Star Goose.

lexluther

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« Reply #12 on: March 19, 2005, 04:45:36 PM »
Nice mod, what is the main website.  I found this forum by chance.

Cobra

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« Reply #13 on: March 19, 2005, 10:10:42 PM »
i don't really think this mod has a site yet, but if you're looking for the original one: Robotech MOD 1
Fan of every space game on the planet.
"When 900 years old you reach, look as good, you will not. Hmm?" -Yoda

Pathways - Nothing Is As It Seems

GTI: Rebellion - Where\'s your loyalty?

Star Dragon

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« Reply #14 on: March 20, 2005, 04:49:14 PM »
Actually this mod is all forum based, "we dont need no stinking fancy smanchy webpages" :D. Plus Matt is hosting the project files here as well  With all the threads divided into categories you'd find on a seperate webpage anyway I think this is more than adequate for the needs of the RTII Mod.

Enjoy your stay adn look around. I have posted to do lists which show what is still needed to be done Ship wise, Screenshots of finished stuff as well as WIP pics. A thread for discussion of the seires and of course a mod recruitment thread (hint hint) ;) L8tr!

Now I ned to hurry off as I caught up on the last week of email and have got to start my lines for B5's Raider Wars, hopefully I will get them done TODAY! he he...
"Don\'t think of it as being out-numbered, think of it as having a WIDE target selection!"
 
 Coordinator Robotech Mod II
Coordinator FS2 Star Fleet Academy

My powers outside the Robotech section are weak. (as it should be)

Part-time fringe member of the cult of Karajorma :naughty: