Author Topic: Join us!  (Read 157647 times)

Ryokukitsune

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« Reply #30 on: February 24, 2007, 12:25:55 AM »
hello all, i am Ryokukitsune.

i'm a 3d Generalist, meaning i do a bit of everything.

I can model, texture, rig, animate. among other things. I mainly use Discreet Maya (formaly Alias Maya) I Love starfox and I love any aspect of game design. I'de like to learn a little more about your project. maybe I can offer my serivices.

if you would like to see some of my work please visit my DeviantArt account at:
ryokukitsune.deviantart.com

there you will find examples of some of my 3d models involving weapons, characters and props. but I am looking to be challenged by future projects and feel this is a worthy cause to fallow.

I hope you consider me,

Ryokukitsune

Water

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« Reply #31 on: February 24, 2007, 01:38:35 AM »
Quote from: Ryokukitsune;57861
hello all, i am Ryokukitsune.

i'm a 3d Generalist, meaning i do a bit of everything.

I can model, texture, rig, animate. among other things. I mainly use Discreet Maya (formaly Alias Maya) I Love starfox and I love any aspect of game design. I'de like to learn a little more about your project. maybe I can offer my serivices.

I hope you consider me,

Ryokukitsune


Yes ;)

Give us a few days to get something together for you. :nod:

AqueousShadow

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« Reply #32 on: February 24, 2007, 02:27:27 AM »
Um. Holy crap. Yes.

takashi

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« Reply #33 on: February 24, 2007, 03:38:19 AM »
good. some-one needs to come and fill the gap. or atleast until im done with the area 6 boss and katinan mothership....

Water

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« Reply #34 on: February 24, 2007, 03:57:20 AM »
Quote from: takashi;57879
good. some-one needs to come and fill the gap. or atleast until im done with the area 6 boss and katinan mothership....


Say what?

Takashi, You have some way to go before you get to Ryokukitsune's level of ability.

Unknown Target

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« Reply #35 on: February 24, 2007, 04:14:33 AM »
Holy fuck-a-doodle-doo. That's some great work there Ryo :).
And er, Takashi...yeaaaa....
If you want your bugs fixed and features added, you gotta get us coders! See the help wanted thread if you want to help out!


DaBrain

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« Reply #36 on: February 24, 2007, 11:17:30 AM »
@Ryokukitsune
What UT said. ;)

Actually there is one model we'll need pretty soon. However, we've multiple concepts and it might take a while till we have one we all agree with.

Anyway... I saw your Arwing. Well, we don't have the SF:Adventures one yet.

A more detailed and textured version would be very useful for us.

The upper limit should be 4k-5k polygons. And a cockpit would be nice.
You probably won't have to model the pilot yourself though. ;)

Also... lods are important. It should have at least two of them.
http://img228.imageshack.us/img228/2058/x03chart3dr.jpg

And one last note. Keep the wings as separate objects. We're going to animate them.


Seems like quite a lot work for the first task. I hope you were serious about looking for a challenge. ;)
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Ryokukitsune

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« Reply #37 on: February 24, 2007, 05:02:03 PM »
well in all honesty i need to crack out my Game Cube again and see if I cant get some better screen shots of the Arwing. I did those from 320 screens i googled. the body is fine however i think the wings suck ass. they would end up being remodeled anyway. I have 0 idea of how to model the engines because no one ever posted an angle of it for that ^^; I whish Starfox worked on Dolphin GC so i could get a full screen capture of the bastard hehe.

Lod models are never a problem, i usualy automate that and let maya do it for me unless it does a really bad job... I might just start over on the project just because that model is about a year old rite now...

MegaNova

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« Reply #38 on: February 27, 2007, 12:22:58 AM »
I have just started learning to use blender this weekend.:nod:
If there is anything that is not to complicated that I could work on, I would love to help.

takashi

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« Reply #39 on: February 27, 2007, 01:57:45 AM »
blender has no real hiearchy...

make the body in blender, then each wing, then export the .3ds and do the rest in truespace.

Blink

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« Reply #40 on: February 27, 2007, 04:42:20 AM »
Glad to see you taking a leadership position Takashi!

Oh...wait, no, this isn't...oh, my bad, sorry....

:P

Guys, I think Takashi really, REALLY wants to do something big for this project. xD

Ryokitsune, as I said in the other thread, great job on the modelling. I didn't realize you too thought the wings were the worst aspect. xD

And uh... LOD4 looks absolutely horrible, DB. I complain because currently, that's the only thing that might be possible for me to run! D:

(ps. sorry I haven't done any blender stuff Water!)
Video games, I make \'em and play \'em.

Water

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« Reply #41 on: February 27, 2007, 05:29:56 AM »
Quote from: MegaNova;58152
I have just started learning to use blender this weekend.:nod:
If there is anything that is not to complicated that I could work on, I would love to help.


First thing -  ignore Takashi's info on Blender. He will get there eventually, but at the moment he manages to mangle any info he is given. :(

Start here Fighter Guide

It is getting old but is still a good introduction to blender. Skip all the bits about texturing in Truespace. Blender has moved on since then. Once you can do that, make a better one of your own design or look for another tutorial to tackle. Then aim for a basic Arwing. Having a target to work towards helps.

Basic level modeling isn't much in demand but you end up picking up other skills that can be useful.

Water

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« Reply #42 on: February 27, 2007, 05:43:48 AM »
Quote from: Blink;58177

(ps. sorry I haven't done any blender stuff Water!)


no problem :)
It would not have been straight forward anyway.

Bluninja

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« Reply #43 on: March 15, 2007, 09:18:39 PM »
sent ya a PM for character concepts.
shamey shame that the voice actor call is over...i can do a mean general pepper impression.
hmm..anyone know if Land Masters ile be in it?

Blink

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« Reply #44 on: March 16, 2007, 04:54:23 PM »
Unless these guys implement a flying Landmaster, I'd say chances are nil. :P

There's never been any ground based combat, or even planet based combat in Freespace 2 before, from what I've heard. So, having battles in Corneria and whatnot is already a huge leap for the mod. Implementing a Landmaster however, that's probably pushing it a bit far.

Hey though, ya know, they could probably implement a Blue Marine level if they wanted to. Just switch out the background to blue and the star particles with bubbles and you'd be set. ;)
Video games, I make \'em and play \'em.